\r\n \u003COrbitControls />\r\n \u003CTresScene>\r\n \u003CFBXModel path=\"/models/AkuAku.fbx\" />\r\n \u003CTresDirectionalLight :position=\"[-4, 8, 4]\" :intensity=\"1.5\" cast-shadow />\r\n \u003C/TresScene>\r\n \u003C/TresCanvas>\r\n \u003C/Suspense>\r\n\u003C/template>\r\n```\r\n\r\nfor the composable import the loader from `three-stdlib`\r\n\r\n- [ ] Update docs",[2930,2933],{"name":2931,"color":2932},"good first issue","7057ff",{"name":2934,"color":2935},"help wanted","008672",67,"useFbx composable and component for cientos","2023-01-10T18:48:31Z","https://github.com/Tresjs/tres/issues/67",0.7829805,{"description":2942,"labels":2943,"number":1657,"owner":2863,"repository":2945,"state":2913,"title":2946,"updated_at":2947,"url":2948,"score":2949},"**Is your feature request related to a problem? Please describe.**\r\nAs of now, effects are typescript `.ts` files with `defineComponent`.\r\n\r\n```ts\r\nexport const Glitch = defineComponent\u003CGlitchProps>({\r\n name: 'Glitch',\r\n props: [\r\n 'delay',\r\n 'duration',\r\n 'strength',\r\n 'mode',\r\n 'active',\r\n 'ratio',\r\n 'columns',\r\n 'chromaticAberrationOffset',\r\n 'peturbationMap',\r\n 'dtSize',\r\n ] as unknown as undefined,\r\n\r\n async setup(props, { expose }) {\r\n const { state } = useCore()\r\n const composer = inject\u003Cany>('effectComposer')\r\n const pass = ref\u003CEffectPass | null>(null)\r\n\r\n expose({ getPass: () => pass.value })\r\n\r\n watchEffect(() => {\r\n if (state.camera && composer && composer.value) {\r\n pass.value = new EffectPass(unref(state.camera), new GlitchEffect(props))\r\n composer.value?.addPass(toRaw(pass.value))\r\n }\r\n })\r\n\r\n watch(\r\n () => props.active,\r\n value => {\r\n if (pass.value) {\r\n pass.value.enabled = value as boolean\r\n }\r\n },\r\n )\r\n\r\n return () => {\r\n pass\r\n }\r\n },\r\n})\r\n\r\n```\r\n\r\n**Describe the solution you'd like**\r\n\r\nUse a similar approach as cientos and use vue SFC components \r\n\r\n",[2944],{"name":2891,"color":2892},"post-processing","Refactor Effects to .vue files","2023-06-23T16:06:50Z","https://github.com/Tresjs/post-processing/issues/23",0.7838065,{"description":2951,"labels":2952,"number":1657,"owner":2863,"repository":2904,"state":2913,"title":2957,"updated_at":2958,"url":2959,"score":2949},"Atm HMR disposal is not working as expected. Meshes are duplicated and this could lead to performance issues on large scenes.\n\nAlso not nice for DX. User needs to reload everytime.\n\nThis one is pretty tricky.\n\n# Desired solution.\n\nRenderer, scene and object follow a disposal flow when HMR hits",[2953,2954],{"name":2934,"color":2935},{"name":2955,"color":2956},"discussion 💭","AE4C80","HMR disposal","2023-09-12T18:58:32Z","https://github.com/Tresjs/tres/issues/23",{"description":2961,"labels":2962,"number":2970,"owner":2863,"repository":2904,"state":2913,"title":2971,"updated_at":2972,"url":2973,"score":2974},"### Description\r\n\r\n## Problem\r\n\r\nUpdates/renders share the same unordered-from-the-components-perspective callback \"slot\", leading to out-of-sync visuals.\r\n\r\n## Example\r\n\r\nHere's the Cientos' playground demo for `MeshReflectionMaterial`. Notice the extra \"jumps\" in the reflection:\r\n\r\nhttps://github.com/Tresjs/tres/assets/20469369/314a4154-7cef-47d0-977e-e98fd53c8c13\r\n\r\nHere are two adjacent frames. Notice that the \"real\" elements haven't moved, but the reflection \"jumps\" from one frame to the next:\r\n\r\n\u003Cimg width=\"1044\" alt=\"Screenshot 2024-03-29 at 15 13 35\" src=\"https://github.com/Tresjs/tres/assets/20469369/47a6f2d1-817c-4bf1-a164-70969fb3aa7d\">\r\n\r\n## Why it happens\r\n\r\nThe \"jumps\" occur because the updates/renders are all firing in `onLoop`, but out-of-order from the perspective of the FBO reflection. So for a file like this ...\r\n\r\n```vue\r\n\u003Cscript setup lang=\"ts\">\r\nimport { TresCanvas, useRenderLoop } from '@tresjs/core'\r\nimport DemoComponent from './DemoComponent.vue'\r\n\r\nconst { onLoop } = useRenderLoop()\r\n\r\nonLoop(({ elapsed }) => {\r\n console.log(\"Demo update\", elapsed)\r\n})\r\n\u003C/script>\r\n\r\n\u003Ctemplate>\r\n \u003CTresCanvas>\r\n \u003CTresPerspectiveCamera />\r\n \u003CDemoComponent>\u003C/DemoComponent>\r\n \u003C/TresCanvas>\r\n\u003C/template>\r\n\r\n```\r\n\r\n... a single \"tick\" of `onLoop` looks like this:\r\n\r\n\u003Cimg width=\"238\" alt=\"Screenshot 2024-03-29 at 16 41 44\" src=\"https://github.com/Tresjs/tres/assets/20469369/63d33e65-de88-48dc-859d-709863672227\">\r\n\r\nWith this ordering, if `DemoComponent` renders the scene to an FBO, and is then rendered to the screen, it'll always be 1 frame behind `Demo`.\r\n\r\n\r\n\r\n### Suggested solution\r\n\r\nWe could follow R3F's lead here:\r\n\r\n* [Guarantee that rendering happens after `onLoop`](https://docs.pmnd.rs/react-three-fiber/api/hooks#useframe)\r\n* Implement these:\r\n** https://docs.pmnd.rs/react-three-fiber/api/hooks#taking-over-the-render-loop\r\n** https://docs.pmnd.rs/react-three-fiber/api/hooks#negative-indices\r\n\r\nFor example, R3F's `OrbitControls` uses a negative index:\r\n\r\nhttps://github.com/pmndrs/drei/blob/c147c2b1064bc4b457150f995bf714c2e43cf56f/src/core/OrbitControls.tsx#L58C1-L61C13\r\n\r\nIf I understand correctly, that means that the OrbitControls camera is updated before the rest of the scene, which is important in the case of FBOs like in the reflection material.\r\n\r\n### Alternative\r\n\r\nAs a simpler – though less flexible – solution, we could add a few callbacks:\r\n\r\n* `useRenderLoop().onBeforeRender()` – for FBOs\r\n* `useRenderLoop().onRender()` – for actually rendering to the screen\r\n\r\n### Additional context\r\n\r\n_No response_\r\n\r\n### Validations\r\n\r\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\r\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\r\n- [X] Read the [docs](https://tresjs.org/guide).\r\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.",[2963,2966,2967],{"name":2964,"color":2965},"bug","d73a4a",{"name":2857,"color":2858},{"name":2968,"color":2969},"p2-to-be-discussed","97C1B1",607,"`useRenderLoop`: render after updates","2024-05-30T06:58:57Z","https://github.com/Tresjs/tres/issues/607",0.7859053,["Reactive",2976],{},["Set"],["ShallowReactive",2979],{"$fTRc1wZytZ_XrK4EfJfei_Sz-An4H4Yy6syhVxH_PVJc":-1,"$fUlz1V7BfONIiWondwndbFxLTt2-Tj6Cco5iT5hifHW8":-1},"/Tresjs/cientos/304"]