and with teleport controls mainly used in VR applications as opposed to AR applications, it would seem most beneficial to create a component called \u003CTeleportVR />\r\n\r\nThis component will allow users to teleport using a single motion controller, defaulting to the right handed controller with the joystick being used to trigger the aiming interface. Most application 3D or VR use the right joystick for movement, and if using teleport controls it makes the most sense to use this as the default trigger under the expectancy developers are more likely to use the other buttons on the controller for purposes differing from movement.",[2867,2870],{"name":2868,"color":2869},"enhancement","a2eeef",{"name":2871,"color":2872},"help wanted","008672","Tresjs","XR","open","Teleport VR controls component","2024-05-12T17:53:16Z","https://github.com/Tresjs/XR/issues/16",0.65955156,{"description":2881,"labels":2882,"number":659,"owner":2873,"repository":2883,"state":2875,"title":2884,"updated_at":2885,"url":2886,"score":2887},"I'm experiencing some issues in displaying text on the main TresJS site (in the docs site everything is good).\r\n\r\n\r\n\r\nAs you can see, no text is displayed at all, and I'm experiencing this with both Brave and Firefox on my Linux Laptop. With Chrome everything seems fine instead (at the moment I can't test other browser/os combinations)\r\n\r\nI also noticed that the issue is related to the specific font used (Atkinson), because if I deactivate it (see this [screencast](https://github.com/user-attachments/assets/eae96cd2-e4e2-4ed2-98c6-7dd1d51e901d)), the text is visible again.\r\n\r\nI think it's possible that the font is corrupted in some way and not recognizable by some browsers, or maybe it is not imported correctly in the final bundle\r\n",[],"tresjs.org","Font display issue on certain browser/os combination","2024-08-28T15:21:00Z","https://github.com/Tresjs/tresjs.org/issues/18",0.66218746,{"description":2889,"labels":2890,"number":1448,"owner":2873,"repository":2874,"state":2875,"title":2894,"updated_at":2895,"url":2896,"score":2897},"This issue is to piece together documentation that forms a base understanding of the code that works for displaying a basic VR immersive web experience that works on WebXR supported browsers (I will myself be testing directly against a Meta Quest 3 headset).",[2891],{"name":2892,"color":2893},"documentation","0075ca","Basic docs covering all code around proof of concept VR branch","2024-07-06T18:28:51Z","https://github.com/Tresjs/XR/issues/17",0.68587685,{"description":2899,"labels":2900,"number":1042,"owner":2873,"repository":2902,"state":2875,"title":2903,"updated_at":2904,"url":2905,"score":2906},"",[2901],{"name":2868,"color":2869},"lab","Add source code to examples content","2024-04-08T16:47:32Z","https://github.com/Tresjs/lab/issues/22",0.68678254,{"description":2908,"labels":2909,"number":644,"owner":2873,"repository":2913,"state":2875,"title":2914,"updated_at":2915,"url":2916,"score":2917},"https://drei.docs.pmnd.rs/gizmos/pivot-controls#pivotcontrols",[2910],{"name":2911,"color":2912},"good first issue","7057ff","cientos","Pivot Controls ","2024-11-26T07:09:36Z","https://github.com/Tresjs/cientos/issues/7",0.6909199,{"description":2919,"labels":2920,"number":1992,"owner":2873,"repository":2924,"state":2925,"title":2926,"updated_at":2927,"url":2928,"score":2929},"**Describe the bug**\r\nThe effects seem to happen on a different layer. Examples would be the outside not being visible, the bloom being behind other objects and the glitch happening behind the object being glitched.\r\n\r\n**Reproduction**\r\nSee demos in playground.\r\n\r\n**Steps**\r\ncheck demos in playground",[2921],{"name":2922,"color":2923},"bug","d73a4a","post-processing","closed","depth of effects is wrong","2023-06-29T10:46:33Z","https://github.com/Tresjs/post-processing/issues/32",0.4579398,{"description":2931,"labels":2932,"number":2936,"owner":2873,"repository":2913,"state":2925,"title":2937,"updated_at":2938,"url":2939,"score":2940},"Is your feature request related to a problem? Please describe.\r\nA Particle abstraction implementation is one abstraction that helps a user to create stars in the sky, sparkles, etc\r\n\r\n```\r\n\u003CParticles :amount=\"1\" :texture\"MYCUSTOMTEXTURE\" :depth=\"0.4\" :speed=\"10\" />\r\n```\r\n\r\nDescribe the solution you'd like\r\nAbstraction in Cientos\r\n\r\nSuggested solution\r\nCheck drei [implementation][(https://github.com/pmndrs/drei/blob/master/src/core/Cloud.tsx](https://github.com/pmndrs/drei/blob/master/src/core/Stars.tsx))\r\n\r\nAdditional context\r\nAdd any other context or screenshots about the feature request here.",[2933],{"name":2934,"color":2935},"v2","FEE22D",28,"Stars","2023-04-19T14:41:05Z","https://github.com/Tresjs/cientos/issues/28",0.6460491,{"description":2942,"labels":2943,"number":1631,"owner":2873,"repository":2913,"state":2925,"title":2945,"updated_at":2946,"url":2947,"score":2948},"**Describe the bug**\r\n\r\nText3D component comes with two main problems\r\n1) It creates two instance of the Mesh\r\n2) comes with inherit problems. If you add for example name propertie it doesn't set to the object\r\n\r\n**Reproduction**\r\nPlease provide a link using this template on [Stackblitz](https://stackblitz.com/edit/tresjs-basic?file=README.md) \r\n\r\n**Steps**\r\nSteps to reproduce the behavior:\r\n1. Add one log to the scene using useTres().scene.value \r\n2. Add to your scene any valid Text3D component\r\n3. look the children\r\n4. Also you can try to add properties like name, doesn't work corrently\r\n\r\n**Expected behavior**\r\nOne mesh should be added to the scene\r\n\r\n**System Info**\r\nOutput of `npx envinfo --system --npmPackages '{vite,@tresjs/*, three, vue}' --binaries --browsers` ",[2944],{"name":2922,"color":2923},"Text 3d abstracion","2023-04-19T18:09:26Z","https://github.com/Tresjs/cientos/issues/20",0.6513365,{"description":2950,"labels":2951,"number":2955,"owner":2873,"repository":2902,"state":2925,"title":2956,"updated_at":2957,"url":2958,"score":2959},"https://github.com/franky-adl/threejs-synthwave-scene",[2952],{"name":2953,"color":2954},"showcase","FBF307",33,"Synthwave demo","2023-12-04T13:54:06Z","https://github.com/Tresjs/lab/issues/33",0.65680385,{"description":2961,"labels":2962,"number":659,"owner":2873,"repository":2963,"state":2925,"title":2964,"updated_at":2965,"url":2966,"score":2887},"@alvarosabu \r\n\r\n## Problem\r\n\r\nThere are a few different versions of the Tres logo in the wild. The type size and placement varies:\r\n\r\nhttps://tresjs.org/\r\n\r\nhttps://docs.tresjs.org/\r\n\r\n\u003Cimg width=\"134\" alt=\"Screenshot 2024-02-03 at 14 43 12\" src=\"https://github.com/Tresjs/assets/assets/20469369/c10c8b14-d60c-482f-b6aa-417574536159\">\r\n\u003Cimg width=\"196\" alt=\"Screenshot 2024-02-03 at 14 37 31\" src=\"https://github.com/Tresjs/assets/assets/20469369/d4e1a4ab-35cc-4869-981e-e165b601f20e\">\r\n\r\nIn addition, the formatting of \"Tres\" is in HTML text, so its appearance/alignment is the responsibility of the person creating/maintaining the page. That means extra work and possibility for inconsistency.\r\n\r\n## Solution\r\n\r\nThis seems to be the most widely used version of the logo:\r\n\r\n\u003Cimg width=\"196\" alt=\"Screenshot 2024-02-03 at 14 37 31\" src=\"https://github.com/Tresjs/assets/assets/20469369/d4e1a4ab-35cc-4869-981e-e165b601f20e\">\r\n\r\n* Use \"Roboto\" typeface and convert to SVG paths.\r\n* Standardize the logo and acceptable variations. \r\n* Standardize on 100px nominal width for the SVG.\r\n* Used named layers on the SVG, so color modifications are easy.\r\n* Provide light mode/dark mode versions.\r\n* Remove padding from logo, as this makes it difficult to align with other elements.\r\n* Make \"official\" logos available here for inclusion in other projects.",[],"assets","Docs(logos): no standard logos in repo","2024-02-06T17:36:56Z","https://github.com/Tresjs/assets/issues/18",["Reactive",2968],{},["Set"],["ShallowReactive",2971],{"$fTRc1wZytZ_XrK4EfJfei_Sz-An4H4Yy6syhVxH_PVJc":-1,"$fcsnBjeGBac4OGkP5UDL_Ohx47pCV3tcl_inlqNYTeek":-1},"/Tresjs/cientos/32"]