\r\n \u003C/Suspense>\r\n```\r\nBut get `Failed to resolve component: primitive`",[],53,"lab","How to load and render STL models?","2024-07-17T17:42:39Z","https://github.com/Tresjs/lab/issues/53",0.74992275,{"description":3093,"labels":3094,"number":3099,"owner":3024,"repository":3025,"state":3026,"title":3100,"updated_at":3101,"url":3102,"score":3103},"### Describe the bug\n\nI used Line2 to add a point to the props.points, but it doesn't seem to render. \r\nSpecifically, points larger than the original array were not rendered, but points smaller than the original array were re rendered\n\n### Reproduction\n\nhttps://stackblitz.com/edit/tresjs-basic-kftrax?file=src%2Fcomponents%2FTheExperience.vue\n\n### Steps to reproduce\n\n_No response_\n\n### System Info\n\n_No response_\n\n### Used Package Manager\n\nnpm\n\n### Code of Conduct\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/cientos/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/cientos/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://cientos.tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/Tresjs/cientos/issues) that reports the same bug to avoid creating a duplicate.\n- [X] The provided reproduction is a [minimal reproducible example](https://stackoverflow.com/help/minimal-reproducible-example) of the bug.",[3095,3096],{"name":3018,"color":3019},{"name":3097,"color":3098},"p2-nice-to-have","D4C5F9",493,"Line2,Modify props.points, but it does not take effect","2024-10-17T16:25:41Z","https://github.com/Tresjs/cientos/issues/493",0.7507845,{"description":3105,"labels":3106,"number":3107,"owner":3024,"repository":3025,"state":3108,"title":3109,"updated_at":3110,"url":3111,"score":3112},"### Description\n\nAs a developer using Tresjs I would like to have a simple way to add a positionalAudio to one instance\n\n### Suggested solution\n\nAn abstraction of: https://threejs.org/docs/index.html?q=audio#api/en/audio/PositionalAudio\r\n\r\nYou could consider using slots or pass the instance as a props\r\n\r\nCould be base on: https://github.com/pmndrs/drei#positionalaudio\n\n### Alternative\n\nFeel free to suggest other alternatives\n\n### Additional context\n\n_No response_\n\n### Validations\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/cientos/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/cientos/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://cientos.tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/cientos/issues) that reports the same bug to avoid creating a duplicate.",[],210,"closed","PositionalAudio component","2023-10-05T21:11:26Z","https://github.com/Tresjs/cientos/issues/210",0.7161546,{"description":3114,"labels":3115,"number":3038,"owner":3024,"repository":3025,"state":3108,"title":3117,"updated_at":3118,"url":3119,"score":3043},"### Description\n\nAs a Developer using TresJS I would like to have a composable `useFBO` that leverages the effort of creating a `THREE.WebGLRenderTarget` \r\n\r\n```\r\nconst target = useFBO({ stencilBuffer: false })\r\n\r\n```\r\n\r\nDrei's\r\nhttps://github.com/pmndrs/drei/blob/master/src/core/useFBO.tsx\r\n\r\nReference:\r\nhttps://github.com/pmndrs/drei/tree/master#usefbo\r\n\r\n\n\n### Suggested solution\n\nImplement a composable that accepts:\r\n\r\n- `width`\r\n- `height`/\r\n- `samples` // Defines the count of MSAA samples. Can only be used with WebGL 2. Default: 0 \r\n- `depth` // If set, the scene depth will be rendered into buffer.depthTexture. Default: false\r\n\r\nAnd returns the renderTarget, The rendertarget should be automatically disposed when unmounted.\r\n\r\n\n\n### Alternative\n\n_No response_\n\n### Additional context\n\n_No response_\n\n### Validations\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/cientos/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/cientos/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://cientos.tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/cientos/issues) that reports the same bug to avoid creating a duplicate.",[3116],{"name":3057,"color":3058},"useFBO abstraction","2023-10-07T14:07:10Z","https://github.com/Tresjs/cientos/issues/149",{"description":3121,"labels":3122,"number":3125,"owner":3024,"repository":3025,"state":3108,"title":3126,"updated_at":3127,"url":3128,"score":3129},"### Description\n\nAs a developer using Tresjs I want to be able to download my scene and use it, in any other 3D software like blender\n\n### Suggested solution\n\nCreating an abstraction using the exporters provided by the addons in ThreeJs to create a global exporter.\r\n\r\nExample: https://threejs.org/docs/index.html?q=export#examples/en/exporters/GLTFExporter\n\n### Alternative\n\n_No response_\n\n### Additional context\n\n_No response_\n\n### Validations\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/cientos/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/cientos/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://cientos.tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/cientos/issues) that reports the same bug to avoid creating a duplicate.",[3123,3124],{"name":3057,"color":3058},{"name":3060,"color":3061},170,"Exporting scene","2024-01-29T10:05:47Z","https://github.com/Tresjs/cientos/issues/170",0.7270993,["Reactive",3131],{},["Set"],["ShallowReactive",3134],{"$fTRc1wZytZ_XrK4EfJfei_Sz-An4H4Yy6syhVxH_PVJc":-1,"$fLdNYWvWGi7dDTg1PF6x_Oc_hsdYWOKEDYenJA0LTrzE":-1},"/Tresjs/cientos/393"]