\r\n \u003C/Suspense>\r\n```\r\nBut get `Failed to resolve component: primitive`",[],53,"lab","How to load and render STL models?","2024-07-17T17:42:39Z","https://github.com/Tresjs/lab/issues/53",0.74992275,{"description":2928,"labels":2929,"number":2934,"owner":2859,"repository":2860,"state":2861,"title":2935,"updated_at":2936,"url":2937,"score":2938},"### Describe the bug\n\nI used Line2 to add a point to the props.points, but it doesn't seem to render. \r\nSpecifically, points larger than the original array were not rendered, but points smaller than the original array were re rendered\n\n### Reproduction\n\nhttps://stackblitz.com/edit/tresjs-basic-kftrax?file=src%2Fcomponents%2FTheExperience.vue\n\n### Steps to reproduce\n\n_No response_\n\n### System Info\n\n_No response_\n\n### Used Package Manager\n\nnpm\n\n### Code of Conduct\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/cientos/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/cientos/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://cientos.tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/Tresjs/cientos/issues) that reports the same bug to avoid creating a duplicate.\n- [X] The provided reproduction is a [minimal reproducible example](https://stackoverflow.com/help/minimal-reproducible-example) of the bug.",[2930,2931],{"name":2853,"color":2854},{"name":2932,"color":2933},"p2-nice-to-have","D4C5F9",493,"Line2,Modify props.points, but it does not take effect","2024-10-17T16:25:41Z","https://github.com/Tresjs/cientos/issues/493",0.7507845,{"description":2940,"labels":2941,"number":2942,"owner":2859,"repository":2860,"state":2943,"title":2944,"updated_at":2945,"url":2946,"score":2947},"### Description\n\nAs a developer using Tresjs I would like to have a simple way to add a positionalAudio to one instance\n\n### Suggested solution\n\nAn abstraction of: https://threejs.org/docs/index.html?q=audio#api/en/audio/PositionalAudio\r\n\r\nYou could consider using slots or pass the instance as a props\r\n\r\nCould be base on: https://github.com/pmndrs/drei#positionalaudio\n\n### Alternative\n\nFeel free to suggest other alternatives\n\n### Additional context\n\n_No response_\n\n### Validations\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/cientos/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/cientos/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://cientos.tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/cientos/issues) that reports the same bug to avoid creating a duplicate.",[],210,"closed","PositionalAudio component","2023-10-05T21:11:26Z","https://github.com/Tresjs/cientos/issues/210",0.7161546,{"description":2949,"labels":2950,"number":2873,"owner":2859,"repository":2860,"state":2943,"title":2952,"updated_at":2953,"url":2954,"score":2878},"### Description\n\nAs a Developer using TresJS I would like to have a composable `useFBO` that leverages the effort of creating a `THREE.WebGLRenderTarget` \r\n\r\n```\r\nconst target = useFBO({ stencilBuffer: false })\r\n\r\n```\r\n\r\nDrei's\r\nhttps://github.com/pmndrs/drei/blob/master/src/core/useFBO.tsx\r\n\r\nReference:\r\nhttps://github.com/pmndrs/drei/tree/master#usefbo\r\n\r\n\n\n### Suggested solution\n\nImplement a composable that accepts:\r\n\r\n- `width`\r\n- `height`/\r\n- `samples` // Defines the count of MSAA samples. Can only be used with WebGL 2. Default: 0 \r\n- `depth` // If set, the scene depth will be rendered into buffer.depthTexture. Default: false\r\n\r\nAnd returns the renderTarget, The rendertarget should be automatically disposed when unmounted.\r\n\r\n\n\n### Alternative\n\n_No response_\n\n### Additional context\n\n_No response_\n\n### Validations\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/cientos/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/cientos/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://cientos.tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/cientos/issues) that reports the same bug to avoid creating a duplicate.",[2951],{"name":2892,"color":2893},"useFBO abstraction","2023-10-07T14:07:10Z","https://github.com/Tresjs/cientos/issues/149",{"description":2956,"labels":2957,"number":2960,"owner":2859,"repository":2860,"state":2943,"title":2961,"updated_at":2962,"url":2963,"score":2964},"### Description\n\nAs a developer using Tresjs I want to be able to download my scene and use it, in any other 3D software like blender\n\n### Suggested solution\n\nCreating an abstraction using the exporters provided by the addons in ThreeJs to create a global exporter.\r\n\r\nExample: https://threejs.org/docs/index.html?q=export#examples/en/exporters/GLTFExporter\n\n### Alternative\n\n_No response_\n\n### Additional context\n\n_No response_\n\n### Validations\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/cientos/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/cientos/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://cientos.tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/cientos/issues) that reports the same bug to avoid creating a duplicate.",[2958,2959],{"name":2892,"color":2893},{"name":2895,"color":2896},170,"Exporting scene","2024-01-29T10:05:47Z","https://github.com/Tresjs/cientos/issues/170",0.7270993,["Reactive",2966],{},["Set"],["ShallowReactive",2969],{"$fTRc1wZytZ_XrK4EfJfei_Sz-An4H4Yy6syhVxH_PVJc":-1,"$fLdNYWvWGi7dDTg1PF6x_Oc_hsdYWOKEDYenJA0LTrzE":-1},"/Tresjs/cientos/393"]