\r\n \u003COrbitControls />\r\n \u003CTresAmbientLight :intensity=\"0.5\" color=\"red\" />\r\n \u003CTresMesh ref=\"boxRef\" :position=\"[0, 2, 0]\">\r\n \u003CTresBoxGeometry :args=\"[1, 1, 1]\" />\r\n \u003CTresMeshNormalMaterial />\r\n \u003C/TresMesh>\r\n \u003CTresDirectionalLight :position=\"[0, 2, 4]\" :intensity=\"1\" cast-shadow />\r\n \u003CTresAxesHelper />\r\n \u003CTresGridHelper :args=\"[10, 10, 0x444444, 'teal']\" />\r\n \u003C/TresGroup>\r\n````\r\nThen I got this\r\n\r\n\r\n**However, it can run correctly in `v3.9.0`**\r\n\r\n\n\n### Reproduction\n\nhttps://stackblitz.com/~/github.com/hexianWeb/starter\n\n### Steps to reproduce\n\n_No response_\n\n### System Info\n\n_No response_\n\n### Used Package Manager\n\npnpm\n\n### Code of Conduct\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.\n- [X] The provided reproduction is a [minimal reproducible example](https://stackoverflow.com/help/minimal-reproducible-example) of the bug.",[2875,2878,2881],{"name":2876,"color":2877},"question","d876e3",{"name":2879,"color":2880},"waiting for author","B145BC",{"name":2882,"color":2883},"p2-edge-case","ABCC40",727,"`Camera` wrapped by `TresGroup` cannot be used properly after `version 4.0`","2024-06-15T11:45:11Z","https://github.com/Tresjs/tres/issues/727",0.70571625,{"description":2890,"labels":2891,"number":2898,"owner":2857,"repository":2899,"state":2859,"title":2900,"updated_at":2901,"url":2902,"score":2903},"### Description\n\nAs a developer using TresJS, I would like to have a component that can keep child components centered on screen, even after screen resizes.\n\n### Suggested solution\n\nA component that works like [Drei's `\u003CBounds />`](https://drei.docs.pmnd.rs/staging/bounds#bounds) would be welcome.\n\n### Alternative\n\n_No response_\n\n### Additional context\n\n_No response_\n\n### Validations\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/cientos/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/cientos/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://cientos.tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/cientos/issues) that reports the same bug to avoid creating a duplicate.",[2892,2895],{"name":2893,"color":2894},"feature","c2e0c6",{"name":2896,"color":2897},"p2-nice-to-have","D4C5F9",408,"cientos","\u003CBounds />","2024-12-17T18:07:35Z","https://github.com/Tresjs/cientos/issues/408",0.7161519,{"description":2905,"labels":2906,"number":2913,"owner":2857,"repository":2858,"state":2859,"title":2914,"updated_at":2915,"url":2916,"score":2917},"### Description\r\n\r\nAs a developer using TresJS, I want to have a `\u003CPortal>` component that can contain a separate `Scene` and `context`.\r\n\r\n### Suggested solution\r\n\r\nProvide a `\u003CPortal>` component similar to R3F.\r\n\r\n### Requirements\r\n\r\n- [ ] Add override-able pointer to `TresContext` (Also add as prop to TresCanvas: see #581 ); use vanilla `THREE.Vector2`, accept `Vector2` and `UsePointerOptions` as TresCanvas prop\r\n- [ ] Make these fields on `TresContext` swappable and (in some case injectable by the user): scene, camera, cameras, controls, raycaster, eventManager, sizes\r\n\r\n### Validations\r\n\r\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\r\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\r\n- [X] Read the [docs](https://tresjs.org/guide).\r\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.",[2907,2910],{"name":2908,"color":2909},"p3-significant","2C78E3",{"name":2911,"color":2912},"v5","EFC959",789,"Portal","2025-02-06T09:59:01Z","https://github.com/Tresjs/tres/issues/789",0.7178051,{"description":2919,"labels":2920,"number":2921,"owner":2857,"repository":2858,"state":2859,"title":2922,"updated_at":2923,"url":2924,"score":2925},"### Description\n\nThis allows to prevent bubbling the events to the dom by using `event.sourceEvent.preventDefault();`\n\n### Suggested solution\n\nAdd event capture true by default, or allow us to add parameters to the listeners: `@click.stop`, `@click.passive`, `@click.capture`, ...\n\n### Alternative\n\n_No response_\n\n### Additional context\n\n_No response_\n\n### Validations\n\n- [x] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\n- [x] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\n- [x] Read the [docs](https://tresjs.org/guide).\n- [x] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.",[],939,"Add event capture true by default","2025-02-22T10:19:27Z","https://github.com/Tresjs/tres/issues/939",0.7180228,{"description":2927,"labels":2928,"number":2932,"owner":2857,"repository":2858,"state":2933,"title":2934,"updated_at":2935,"url":2936,"score":2937},"### Describe the bug\r\n\r\nConditionally rendering does not work with `v-if`.\r\n\r\n### Reproduction\r\n\r\nhttps://stackblitz.com/edit/stackblitz-starters-ewzdtl?file=src%2Fcomponents%2FTheExperience.vue\r\n\r\n### Steps to reproduce\r\n\r\nUse `v-if` on a `TresGroup`and try to make the it's content become visible.\r\n\r\n### System Info\r\n\r\n_No response_\r\n\r\n### Used Package Manager\r\n\r\npnpm\r\n\r\n### Code of Conduct\r\n\r\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\r\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\r\n- [X] Read the [docs](https://tresjs.org/guide).\r\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.\r\n- [X] The provided reproduction is a [minimal reproducible example](https://stackoverflow.com/help/minimal-reproducible-example) of the bug.",[2929],{"name":2930,"color":2931},"bug","d73a4a",303,"closed","v-if is not working correctly","2023-10-02T08:39:01Z","https://github.com/Tresjs/tres/issues/303",0.68924826,{"description":2939,"labels":2940,"number":2943,"owner":2857,"repository":2858,"state":2933,"title":2944,"updated_at":2945,"url":2946,"score":2947},"### Describe the bug\n\nIt seems like Tres.js is no longer working in Firefox. Even on your official documentation all examles render just a black canvas.\r\nI would really like to use Tres.js in projects of my company, but I am unable to do this if Firefox is not supported or working :(\n\n### Reproduction\n\nhttps://tresjs.org/guide/\n\n### Steps to reproduce\n\nThe first and all other examples of this page.\n\n### System Info\n\n```shell\nWindows 10\r\nFirerfiox version 114.0.1 (64-Bit)\n```\n\n\n### Used Package Manager\n\nnpm\n\n### Code of Conduct\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.\n- [X] The provided reproduction is a [minimal reproducible example](https://stackoverflow.com/help/minimal-reproducible-example) of the bug.",[2941,2942],{"name":2876,"color":2877},{"name":2879,"color":2880},310,"Black Canvas in Firefox","2023-06-20T07:13:04Z","https://github.com/Tresjs/tres/issues/310",0.6964544,{"description":2949,"labels":2950,"number":2954,"owner":2857,"repository":2955,"state":2933,"title":2956,"updated_at":2957,"url":2958,"score":2959},"**Is your feature request related to a problem? Please describe.**\r\nThe effects from [three.js itself](https://threejs.org/examples/?q=postprocessing) should be available in this package.\r\n\r\n**Describe the solution you'd like**\r\nSimilar to the existing effects. A submodule would be handy.\r\n",[2951],{"name":2952,"color":2953},"enhancement","a2eeef",113,"post-processing","Native three.js effects","2024-09-26T07:21:06Z","https://github.com/Tresjs/post-processing/issues/113",0.70346546,{"description":2961,"labels":2962,"number":2966,"owner":2857,"repository":2899,"state":2933,"title":2967,"updated_at":2968,"url":2969,"score":2970},"### Description\n\nAs a developer using Tresjs I would like to have a simple way to add a global sound.\n\n### Suggested solution\n\nAn abstraction of: https://threejs.org/docs/index.html?q=audio#api/en/audio/Audio\r\n\r\nYou could consider something like:\r\n\u003CAudio src=\"MYAUDIO_PATH.mp3\" :volume=\"0.3\" /> \r\n\r\nAs example\n\n### Alternative\n\nFeel free to suggest other alternatives\n\n### Additional context\n\n_No response_\n\n### Validations\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/cientos/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/cientos/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://cientos.tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/cientos/issues) that reports the same bug to avoid creating a duplicate.",[2963],{"name":2964,"color":2965},"good first issue","7057ff",209,"Global audio component","2023-10-05T21:05:09Z","https://github.com/Tresjs/cientos/issues/209",0.7045189,["Reactive",2972],{},["Set"],["ShallowReactive",2975],{"$fTRc1wZytZ_XrK4EfJfei_Sz-An4H4Yy6syhVxH_PVJc":-1,"$f4C7rOStZscIk5b2yfZd2rhNA5nYmu0F85FddeO9CDYw":-1},"/Tresjs/cientos/595"]