`](https://drei.docs.pmnd.rs/staging/bounds#bounds) would be welcome.\n\n### Alternative\n\n_No response_\n\n### Additional context\n\n_No response_\n\n### Validations\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/cientos/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/cientos/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://cientos.tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/cientos/issues) that reports the same bug to avoid creating a duplicate.",[2856,2859],{"name":2857,"color":2858},"feature","c2e0c6",{"name":2860,"color":2861},"p2-nice-to-have","D4C5F9",408,"Tresjs","cientos","open","\u003CBounds />","2024-12-17T18:07:35Z","https://github.com/Tresjs/cientos/issues/408",0.64800733,{"description":2871,"labels":2872,"number":2879,"owner":2863,"repository":2880,"state":2865,"title":2881,"updated_at":2882,"url":2883,"score":2884},"### Describe the bug\n\nWhile working on the `Joint` I wanted to reproduce the same custom collider exportation, and when I wanted to watch the `Joint` props, I wasn't able to do so...\r\n\r\nI figured that the Vue component `setup function` needs a `Proxy` as the first parameter to **reflect** changes and here:\r\nhttps://github.com/Tresjs/rapier/blob/main/src/components/colliders/index.ts#L29-L42\r\n```ts\r\nprops: {\r\n ...BaseCollider.props,\r\n shape: undefined,\r\n },\r\n setup(props, ctx) {\r\n return {\r\n ...BaseCollider?.setup?.(\r\n { ...props, shape } as Parameters\u003C\r\n Exclude\u003C(typeof BaseCollider)['setup'], undefined>\r\n >['0'],\r\n ctx,\r\n ),\r\n }\r\n },\r\n```\r\n\r\nWe are destructing it which is equivalent to passing a native `Object`\n\n### Reproduction\n\n---\n\n### Steps to reproduce\n\n---\n\n### System Info\n\n```shell\n---\n```\n\n\n### Used Package Manager\n\nnpm\n\n### Code of Conduct\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/rapier/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/rapier/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://rapier.tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/Tresjs/rapier/issues) that reports the same bug to avoid creating a duplicate.\n- [X] The provided reproduction is a [minimal reproducible example](https://stackoverflow.com/help/minimal-reproducible-example) of the bug.",[2873,2876],{"name":2874,"color":2875},"bug","d73a4a",{"name":2877,"color":2878},"collider","306B60",149,"rapier","Bug: custom collider props are not reactive anymore.","2024-11-19T23:52:46Z","https://github.com/Tresjs/rapier/issues/149",0.68403804,{"description":2886,"labels":2887,"number":2888,"owner":2863,"repository":2889,"state":2865,"title":2890,"updated_at":2891,"url":2892,"score":2893},"### Description\r\n\r\nHey there,\r\nTres looks amazing. Great work!\r\n\r\nI'd love to switch to Tres, but my application uses multiple canvas elements, each rendering a different camera perspectives to the same scene. Of what I read in the docs & source code, TresCanvas creates its own scene and doesn't share it with other TresCanvas instances. I'd love to see TresCanvas taking scene as an optional prop, but I can also imagine that there might be a lot of side effects coming with such a change.\r\n\r\nWhat do you think of it? Edge case that's hard to implement or easy and viable for the ecosystem?\r\n\r\nHave a great day!\r\nMarc\r\n\r\n\r\n### Suggested solution\r\n\r\n`/src/components/TresCanvas.vue`\r\n```ts\r\nconst props = withDefaults(defineProps\u003CTresCanvasProps>(), {\r\n ...,\r\n scene: new Scene() // TresScene | Scene\r\n})\r\n```\r\nI already know, I'm missing out on component lifecycle handling. I just wanted to point in the direction this is going.\r\n\r\n### Alternative\r\n\r\n_No response_\r\n\r\n### Additional context\r\n\r\nI think this is somehow the reverse request to [Portal](https://github.com/Tresjs/tres/issues/789)\r\n\r\n### Validations\r\n\r\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\r\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\r\n- [X] Read the [docs](https://tresjs.org/guide).\r\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.",[],842,"tres","Decouple scene from canvas","2024-10-17T14:16:20Z","https://github.com/Tresjs/tres/issues/842",0.6889061,{"description":2895,"labels":2896,"number":2900,"owner":2863,"repository":2889,"state":2865,"title":2901,"updated_at":2902,"url":2903,"score":2904},"### Describe the bug\n\nI have a Nuxt 3 app and in it a page with a Tres.js scene. The scene contains `\u003CTresDirectionalLight cast-shadow />` which casts a shadow. When navigating away from the page with the scene and navigating back to the scene (using NuxtLink), I get the error below.\r\n\r\nWhen I remove the `cast-shadow` prop, the bug disappears.\r\n\r\n\r\n```\r\nthree.js?v=f17f74c8:17801 Uncaught TypeError: Cannot read properties of null (reading 'state')\r\n at setProgram (three.js?v=f17f74c8:17801:41)\r\n at WebGLRenderer.renderBufferDirect (three.js?v=f17f74c8:17292:23)\r\n at renderObject (three.js?v=f17f74c8:13624:21)\r\n at renderObject (three.js?v=f17f74c8:13631:7)\r\n at WebGLShadowMap.render (three.js?v=f17f74c8:13519:9)\r\n at WebGLRenderer.render (three.js?v=f17f74c8:17493:17)\r\n at tres.js:387:33\r\n at index.mjs:71:52\r\n at Array.map (\u003Canonymous>)\r\n at Object.trigger (index.mjs:71:40)\r\n ```\r\n \u003Cdetails>\r\n \u003Csummary>complete error log\u003C/summary>\r\n\r\n ```\r\nsetProgram\t\t\t\t@\tthree.js?v=f17f74c8:17801\r\nWebGLRenderer.renderBufferDirect\t@\tthree.js?v=f17f74c8:17292\r\nrenderObject\t\t\t\t@\tthree.js?v=f17f74c8:13624\r\nrenderObject\t\t\t\t@\tthree.js?v=f17f74c8:13631\r\nWebGLShadowMap.render\t\t\t@\tthree.js?v=f17f74c8:13519\r\nWebGLRenderer.render\t\t\t@\tthree.js?v=f17f74c8:17493\r\n(anonymous)\t\t\t\t@\ttres.js:387\r\n(anonymous)\t\t\t\t@\tindex.mjs:71\r\ntrigger\t\t\t\t\t@\tindex.mjs:71\r\nwe.immediate\t\t\t\t@\ttres.js:160\r\nloop\t\t\t\t\t@\tindex.mjs:617\r\nrequestAnimationFrame\t\t\r\nresume\t\t\t\t\t@\tindex.mjs:624\r\nor\t\t\t\t\t@\ttres.js:388\r\ncr\t\t\t\t\t@\ttres.js:593\r\n(anonymous)\t\t\t\t@\ttres.js:1086\r\n(anonymous)\t\t\t\t@\truntime-core.esm-bundler.js:2757\r\ncallWithErrorHandling\t\t\t@\truntime-core.esm-bundler.js:199\r\ncallWithAsyncErrorHandling\t\t@\truntime-core.esm-bundler.js:206\r\nhook.__weh.hook.__weh\t\t\t@\truntime-core.esm-bundler.js:2737\r\nflushPostFlushCbs\t\t\t@\truntime-core.esm-bundler.js:385\r\nflushJobs\t\t\t\t@\truntime-core.esm-bundler.js:427\r\nPromise.then\t\t\r\nqueueFlush\t\t\t\t@\truntime-core.esm-bundler.js:322\r\nqueuePostFlushCb\t\t\t@\truntime-core.esm-bundler.js:336\r\nqueueEffectWithSuspense\t\t\t@\truntime-core.esm-bundler.js:7256\r\nbaseWatchOptions.scheduler\t\t@\truntime-core.esm-bundler.js:6138\r\neffect2.scheduler\t\t\t@\treactivity.esm-bundler.js:1892\r\ntrigger\t\t\t\t\t@\treactivity.esm-bundler.js:250\r\nendBatch\t\t\t\t@\treactivity.esm-bundler.js:308\r\nnotify\t\t\t\t\t@\treactivity.esm-bundler.js:594\r\ntrigger\t\t\t\t\t@\treactivity.esm-bundler.js:568\r\nset value\t\t\t\t@\treactivity.esm-bundler.js:1510\r\nfinalizeNavigation\t\t\t@\tvue-router.mjs:3478\r\n(anonymous)\t\t\t\t@\tvue-router.mjs:3343\r\nPromise.then\t\t\r\npushWithRedirect\t\t\t@\tvue-router.mjs:3310\r\npush\t\t\t\t\t@\tvue-router.mjs:3235\r\nnavigate\t\t\t\t@\tvue-router.mjs:2300\r\ncallWithErrorHandling\t\t\t@\truntime-core.esm-bundler.js:199\r\ncallWithAsyncErrorHandling\t\t@\truntime-core.esm-bundler.js:206\r\ninvoker\t\t\t\t\t@\truntime-dom.esm-bundler.js:722\r\n```\r\n\u003C/details>\n\n### Reproduction\n\nhttps://stackblitz.com/edit/nuxt-starter-w3neca?file=pages%2Findex.vue\n\n### Steps to reproduce\n\n_No response_\n\n### System Info\n\n```shell\nSystem:\r\n OS: macOS 14.6.1\r\n CPU: (10) arm64 Apple M1 Pro\r\n Memory: 79.77 MB / 32.00 GB\r\n Shell: 5.9 - /bin/zsh\r\n Binaries:\r\n Node: 20.9.0 - ~/.nvm/versions/node/v20.9.0/bin/node\r\n Yarn: 1.22.19 - /opt/homebrew/bin/yarn\r\n npm: 10.1.0 - ~/.nvm/versions/node/v20.9.0/bin/npm\r\n pnpm: 9.4.0 - ~/Library/pnpm/pnpm\r\n bun: 1.0.3 - ~/.bun/bin/bun\r\n Browsers:\r\n Chrome: 129.0.6668.100\r\n Safari: 17.6\r\n npmPackages:\r\n @tresjs/cientos: ^4.0.3 => 4.0.2 \r\n @tresjs/core: ^4.2.10 => 4.2.10 \r\n @tresjs/nuxt: ^3.0.7 => 3.0.7\n```\n\n\n### Used Package Manager\n\nnpm\n\n### Code of Conduct\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.\n- [X] The provided reproduction is a [minimal reproducible example](https://stackoverflow.com/help/minimal-reproducible-example) of the bug.",[2897],{"name":2898,"color":2899},"pending-triage","97A4FE",851,"Scene breaks when `cast-shadow` enabled and navigating back to a previously initialized scene","2024-10-22T15:09:42Z","https://github.com/Tresjs/tres/issues/851",0.6901373,{"description":2906,"labels":2907,"number":2909,"owner":2863,"repository":2864,"state":2865,"title":2910,"updated_at":2911,"url":2912,"score":2913},"### Describe the bug\r\n\r\nFollowing a link with a named anchor to a page including `ScrollControls` does not scroll the resulting page to the anchor.\r\n\r\nE.g., where `http://example.org` is a page including `ScrollControls`, from a new tab, pasting `http://example.org#features` into the address bar and pressing `Return` will load the page, but the page will not be scrolled to the `features` anchor.\r\n\r\n#### Behavior\r\n\r\nOn page load, the page is not scrolled to the named anchor. (offset y = 0)\r\n\r\n#### Expected behavior\r\n\r\nOn page load, the page should be scrolled to the named anchor.\r\n\r\n\r\n### Reproduction\r\n\r\nNo StackBlitz provided. It doesn't appear that the bug is reproducible on StackBlitz' window-in-window setup.\r\n\r\n### Steps to reproduce\r\n\r\n#### Example markup\r\n\r\n```\r\n\u003Ca href=\"#two\">Jump to section 2\u003C/a>\r\n\u003Csection>\u003Ch1>Section 1\u003C/h1>\u003C/section>\r\n\u003Csection>\u003Ch2 id=\"#two\">Section 2\u003C/h2>\u003C/section>\r\n```\r\n\r\n1. In the text editor, insert the example markup into the playground/src/pages/controls/ScrollControlsDemo.vue and save.\r\n2. On the command line, start the playground with `pnpm run playground` if not already running.\r\n3. In the browser, open a new, blank tab.\r\n4. In the browser, paste `http://localhost:5173/controls/scroll-controls#two` in the address bar and hit `Enter`.\r\n\r\n\r\n### System Info\r\n\r\n```shell\r\nSystem:\r\n OS: macOS 14.0\r\n CPU: (8) arm64 Apple M1\r\n Memory: 77.72 MB / 8.00 GB\r\n Shell: 5.9 - /bin/zsh\r\n Binaries:\r\n Node: 20.8.1 - /opt/homebrew/bin/node\r\n npm: 10.1.0 - /opt/homebrew/bin/npm\r\n pnpm: 8.6.5 - /opt/homebrew/bin/pnpm\r\n Browsers:\r\n Chrome: 119.0.6045.199\r\n Safari: 17.0\r\n npmPackages:\r\n @tresjs/core: 3.5.0 => 3.5.0 \r\n @tresjs/eslint-config-vue: ^0.2.1 => 0.2.1 \r\n vite: ^4.5.0 => 5.0.4 \r\n\r\nTested in Chrome, FF, Safari on Mac.\r\n```\r\n\r\n\r\n### Used Package Manager\r\n\r\nnpm\r\n\r\n### Code of Conduct\r\n\r\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/cientos/blob/main/CODE_OF_CONDUCT.md)\r\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/cientos/blob/main/CONTRIBUTING.md).\r\n- [X] Read the [docs](https://cientos.tresjs.org/guide).\r\n- [X] Check that there isn't [already an issue](https://github.com/Tresjs/cientos/issues) that reports the same bug to avoid creating a duplicate.\r\n- [X] The provided reproduction is a [minimal reproducible example](https://stackoverflow.com/help/minimal-reproducible-example) of the bug.\r\n\r\nRelated: https://github.com/Tresjs/cientos/pull/288#issuecomment-1838828275",[2908],{"name":2874,"color":2875},301,"ScrollControls: external links to named anchors don't scroll the page","2024-10-25T08:05:04Z","https://github.com/Tresjs/cientos/issues/301",0.6922756,{"description":2915,"labels":2916,"number":2923,"owner":2863,"repository":2924,"state":2865,"title":2925,"updated_at":2926,"url":2927,"score":2928},"### Description\n\nI'm looking to migrate an Aframe project to tresJS to benefit from vue bindings however I'm struggling to setup the camera to work with a VR headset.\r\n\r\nI've attempted loading the ArrayCamera and StereoGame classes built-in to threeJS and using the extend method in TresJS to be able to load them as components such as \u003CTresArrayCamera /> and \u003CTresStereoCamera /> but nothing works. I either get a blank black screen or a bluescreen with a line through it (when using the default example from the TresJS starter repo)\r\n\r\nThis is after being able to use \u003CTresPerspectiveCamera /> without any issues and just swapping out the camera used. Would appreciate any ideas or info how to implement this thanks.\n\n### Suggested solution\n\nImplement Array or StereoCamera as Tres JS native component preconfigured to work with VR.\n\n### Alternative\n\n_No response_\n\n### Additional context\n\n_No response_\n\n### Validations\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.",[2917,2920],{"name":2918,"color":2919},"investigation","D03599",{"name":2921,"color":2922},"waiting for author","B145BC",102,"XR","VR Style Camera (Aframe implementation or ArrayCamera/StereoCamera from three","2024-08-21T10:45:26Z","https://github.com/Tresjs/XR/issues/102",0.6972346,{"description":2930,"labels":2931,"number":2941,"owner":2863,"repository":2889,"state":2942,"title":2943,"updated_at":2944,"url":2945,"score":2946},"Sometimes previews fail for example with StackBlitz on mobile. \r\n\r\nBut we can use [vitepress-plugin-sandpack](https://github.com/jerrywu001/vitepress-plugin-sandpack) instead. It's a [vitepress plugin](https://vitepress-sandbox.js-bridge.com/get-started/introduction.html), and the syntax is concise, use the MD syntax directly.\r\n\r\n**Setup Steps**\r\nhttps://vitepress-sandbox.js-bridge.com/custom-usage/custom.html\r\n\r\n_**and also support**_ [Use snippets](https://vitepress-sandbox.js-bridge.com/basic-usage/snippets.html)\r\n\r\n**Online demo**:\r\nhttps://vitepress-sandbox.js-bridge.com/vite-templates/vite-vue-ts.html\r\n\r\n\r\n\r\n",[2932,2935,2938],{"name":2933,"color":2934},"docs","0075ca",{"name":2936,"color":2937},"dx","1576AD",{"name":2939,"color":2940},"examples","8F2282",261,"closed","May be we could use vitepress-plugin-sandpack instead","2023-12-13T09:18:46Z","https://github.com/Tresjs/tres/issues/261",0.6352339,{"description":2948,"labels":2949,"number":2959,"owner":2863,"repository":2889,"state":2942,"title":2960,"updated_at":2961,"url":2962,"score":2963},"### Description\n\nCurrently, `TresObject3D#material` doesn't allow to set array. My suggestion is to make Array acceptable as well.\r\n\r\nhttps://github.com/Tresjs/tres/blob/main/src/types/index.ts#L43\r\n\r\n```\r\n- material?: THREE.Material & TresBaseObject\r\n+ material?: THREE.Material & TresBaseObject | (THREE.Material & TresBaseObject)[]\r\n```\r\n\r\n## (Personal) reason\r\n\r\nI use TresJS and [spine-ts THREE.JS](https://github.com/EsotericSoftware/spine-runtimes/blob/4.1/spine-ts/spine-threejs/README.md). \r\n\r\nTHREE.Mesh#material's type is `Material | Material[]`. (https://github.com/DefinitelyTyped/DefinitelyTyped/blob/master/types/three/src/objects/Mesh.d.ts#L24)\r\n\r\nspine-ts' set Array material according to THREE's type. (https://github.com/EsotericSoftware/spine-runtimes/blob/4.1/spine-ts/spine-threejs/src/MeshBatcher.ts#L60)\r\n\r\nHowever, `TresObject3D#material` doesn't allow to set Array material, when a spine's mesh is rendered in Scene of TresJS and a material**s** in spine's mesh are evaluate, TresJS throws runtime error.\r\n\r\n\r\n## Basis that my suggestion is reasonable\r\n\r\nA type of THREE.Mesh#material extending THREE.Object3D is `Material | Material[]`, so I think it's reasonable that a type of `TresObject3D#material` extending THREE.Object3D is `THREE.Material & TresBaseObject | (THREE.Material & TresBaseObject)[]`.\r\n\n\n### Suggested solution\n\nhttps://github.com/Tresjs/tres/blob/main/src/types/index.ts#L43\r\n\r\n```\r\n- material?: THREE.Material & TresBaseObject\r\n+ material?: THREE.Material & TresBaseObject | (THREE.Material & TresBaseObject)[]\r\n```\r\n\r\nand adding logic for array.\n\n### Alternative\n\nnothing. I currently use pnpm patch and add logic for array.\n\n### Additional context\n\nI can create PR for this suggestion.\n\n### Validations\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.",[2950,2953,2956],{"name":2951,"color":2952},"types","5C076E",{"name":2954,"color":2955},"PR welcome","2D76B0",{"name":2957,"color":2958},"p3-significant","2C78E3",496,"Allow `TresObject3D#material` to set Array","2024-07-05T15:18:00Z","https://github.com/Tresjs/tres/issues/496",0.6491023,{"description":2965,"labels":2966,"number":2971,"owner":2863,"repository":2889,"state":2942,"title":2972,"updated_at":2973,"url":2974,"score":2975},"### Describe the bug\n\nIt seems like Tres.js is no longer working in Firefox. Even on your official documentation all examles render just a black canvas.\r\nI would really like to use Tres.js in projects of my company, but I am unable to do this if Firefox is not supported or working :(\n\n### Reproduction\n\nhttps://tresjs.org/guide/\n\n### Steps to reproduce\n\nThe first and all other examples of this page.\n\n### System Info\n\n```shell\nWindows 10\r\nFirerfiox version 114.0.1 (64-Bit)\n```\n\n\n### Used Package Manager\n\nnpm\n\n### Code of Conduct\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.\n- [X] The provided reproduction is a [minimal reproducible example](https://stackoverflow.com/help/minimal-reproducible-example) of the bug.",[2967,2970],{"name":2968,"color":2969},"question","d876e3",{"name":2921,"color":2922},310,"Black Canvas in Firefox","2023-06-20T07:13:04Z","https://github.com/Tresjs/tres/issues/310",0.6566225,{"description":2977,"labels":2978,"number":2982,"owner":2863,"repository":2864,"state":2942,"title":2983,"updated_at":2984,"url":2985,"score":2986},"### Description\n\nTo allow users to easily load video as a texture\n\n### Suggested solution\n\nhttps://github.com/pmndrs/drei#usevideotexture\n\n### Alternative\n\n_No response_\n\n### Additional context\n\n_No response_\n\n### Validations\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/cientos/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/cientos/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://cientos.tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/cientos/issues) that reports the same bug to avoid creating a duplicate.",[2979],{"name":2980,"color":2981},"good first issue","7057ff",107,"UseVideoTexture","2023-08-21T17:01:07Z","https://github.com/Tresjs/cientos/issues/107",0.66637176,["Reactive",2988],{},["Set"],["ShallowReactive",2991],{"$fTRc1wZytZ_XrK4EfJfei_Sz-An4H4Yy6syhVxH_PVJc":-1,"$ftnULgWoY5p1h4rc4KUgY_su3KXVdsouQG1-2R8e05Ok":-1},"/Tresjs/lab/87"]