\r\n \u003CTresShaderMaterial v-bind=\"shader\" />\r\n \u003C/TresPoints>\r\n\r\n```\r\nBefore this work, this broke the \"Stars\" abstraction in cientos, and also other examples (with the TresPoints)\r\n\r\nI am doing ... What I expect is ... What actually happening is\r\n\r\n**Reproduction**\r\nPlease provide a link using this template on [Stackblitz](https://stackblitz.com/edit/tresjs-basic?file=README.md) \r\n\r\n**Steps**\r\nSteps to reproduce the behavior:\r\n1. Install the last version of cientos and tres\r\n2. Try to use \u003CStars /> component\r\n\r\n**Expected behavior**\r\nCorrect assign of the attributes in TresBufferGeometry \r\n\r\n**Screenshots**\r\nThis is the current error (screenshots take for playground portal-journey experiment) last version Tresjs\r\n\r\n\r\n",[2952,2953],{"name":2897,"color":2898},{"name":2954,"color":2955},"needs reproduction","511ECF",229,"TresBufferGeometry get broken with the last Tresjs update (Attributes assign)","2023-04-25T07:11:58Z","https://github.com/Tresjs/tres/issues/229",0.74959147,{"description":2962,"labels":2963,"number":2971,"owner":2867,"repository":2881,"state":2906,"title":2972,"updated_at":2973,"url":2974,"score":2975},"### Description\r\n\r\n## Problem\r\n\r\nUpdates/renders share the same unordered-from-the-components-perspective callback \"slot\", leading to out-of-sync visuals.\r\n\r\n## Example\r\n\r\nHere's the Cientos' playground demo for `MeshReflectionMaterial`. Notice the extra \"jumps\" in the reflection:\r\n\r\nhttps://github.com/Tresjs/tres/assets/20469369/314a4154-7cef-47d0-977e-e98fd53c8c13\r\n\r\nHere are two adjacent frames. Notice that the \"real\" elements haven't moved, but the reflection \"jumps\" from one frame to the next:\r\n\r\n\u003Cimg width=\"1044\" alt=\"Screenshot 2024-03-29 at 15 13 35\" src=\"https://github.com/Tresjs/tres/assets/20469369/47a6f2d1-817c-4bf1-a164-70969fb3aa7d\">\r\n\r\n## Why it happens\r\n\r\nThe \"jumps\" occur because the updates/renders are all firing in `onLoop`, but out-of-order from the perspective of the FBO reflection. So for a file like this ...\r\n\r\n```vue\r\n\u003Cscript setup lang=\"ts\">\r\nimport { TresCanvas, useRenderLoop } from '@tresjs/core'\r\nimport DemoComponent from './DemoComponent.vue'\r\n\r\nconst { onLoop } = useRenderLoop()\r\n\r\nonLoop(({ elapsed }) => {\r\n console.log(\"Demo update\", elapsed)\r\n})\r\n\u003C/script>\r\n\r\n\u003Ctemplate>\r\n \u003CTresCanvas>\r\n \u003CTresPerspectiveCamera />\r\n \u003CDemoComponent>\u003C/DemoComponent>\r\n \u003C/TresCanvas>\r\n\u003C/template>\r\n\r\n```\r\n\r\n... a single \"tick\" of `onLoop` looks like this:\r\n\r\n\u003Cimg width=\"238\" alt=\"Screenshot 2024-03-29 at 16 41 44\" src=\"https://github.com/Tresjs/tres/assets/20469369/63d33e65-de88-48dc-859d-709863672227\">\r\n\r\nWith this ordering, if `DemoComponent` renders the scene to an FBO, and is then rendered to the screen, it'll always be 1 frame behind `Demo`.\r\n\r\n\r\n\r\n### Suggested solution\r\n\r\nWe could follow R3F's lead here:\r\n\r\n* [Guarantee that rendering happens after `onLoop`](https://docs.pmnd.rs/react-three-fiber/api/hooks#useframe)\r\n* Implement these:\r\n** https://docs.pmnd.rs/react-three-fiber/api/hooks#taking-over-the-render-loop\r\n** https://docs.pmnd.rs/react-three-fiber/api/hooks#negative-indices\r\n\r\nFor example, R3F's `OrbitControls` uses a negative index:\r\n\r\nhttps://github.com/pmndrs/drei/blob/c147c2b1064bc4b457150f995bf714c2e43cf56f/src/core/OrbitControls.tsx#L58C1-L61C13\r\n\r\nIf I understand correctly, that means that the OrbitControls camera is updated before the rest of the scene, which is important in the case of FBOs like in the reflection material.\r\n\r\n### Alternative\r\n\r\nAs a simpler – though less flexible – solution, we could add a few callbacks:\r\n\r\n* `useRenderLoop().onBeforeRender()` – for FBOs\r\n* `useRenderLoop().onRender()` – for actually rendering to the screen\r\n\r\n### Additional context\r\n\r\n_No response_\r\n\r\n### Validations\r\n\r\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\r\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\r\n- [X] Read the [docs](https://tresjs.org/guide).\r\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.",[2964,2965,2968],{"name":2897,"color":2898},{"name":2966,"color":2967},"feature","c2e0c6",{"name":2969,"color":2970},"p2-to-be-discussed","97C1B1",607,"`useRenderLoop`: render after updates","2024-05-30T06:58:57Z","https://github.com/Tresjs/tres/issues/607",0.7519592,{"description":2977,"labels":2978,"number":1521,"owner":2867,"repository":2979,"state":2906,"title":2980,"updated_at":2981,"url":2982,"score":2873},"I like your library very much and want to learn and use it in the website I'm about to create.\r\n\r\nWhen I tried to check the playground demo, I found that it didn't display properly.\r\nnode version > 18\r\nSteps 1: pnpm install\r\nSteps 2: pnpm dev\r\nMy local implementation localhost:3000\r\n\r\n\r\n\r\nhttps://playground.tresjs.org/vue/portal-journey/\r\n\r\n\r\n\r\nExcuse me, which step did I do wrong?",[],"lab","Playground is not working properly.","2023-04-01T10:46:07Z","https://github.com/Tresjs/lab/issues/4",["Reactive",2984],{},["Set"],["ShallowReactive",2987],{"$fTRc1wZytZ_XrK4EfJfei_Sz-An4H4Yy6syhVxH_PVJc":-1,"$fuc506yFkw3mtXqL-bIP5QWBtg0DiJeMr1BXA78nBP9E":-1},"/Tresjs/lab/9"]