and with teleport controls mainly used in VR applications as opposed to AR applications, it would seem most beneficial to create a component called \u003CTeleportVR />\r\n\r\nThis component will allow users to teleport using a single motion controller, defaulting to the right handed controller with the joystick being used to trigger the aiming interface. Most application 3D or VR use the right joystick for movement, and if using teleport controls it makes the most sense to use this as the default trigger under the expectancy developers are more likely to use the other buttons on the controller for purposes differing from movement.",[2867,2870],{"name":2868,"color":2869},"enhancement","a2eeef",{"name":2871,"color":2872},"help wanted","008672","Tresjs","XR","open","Teleport VR controls component","2024-05-12T17:53:16Z","https://github.com/Tresjs/XR/issues/16",0.6397346,{"description":2881,"labels":2882,"number":1042,"owner":2873,"repository":2884,"state":2875,"title":2885,"updated_at":2886,"url":2887,"score":2888},"",[2883],{"name":2868,"color":2869},"lab","Add source code to examples content","2024-04-08T16:47:32Z","https://github.com/Tresjs/lab/issues/22",0.64473474,{"description":2890,"labels":2891,"number":659,"owner":2873,"repository":2892,"state":2875,"title":2893,"updated_at":2894,"url":2895,"score":2896},"I'm experiencing some issues in displaying text on the main TresJS site (in the docs site everything is good).\r\n\r\n\r\n\r\nAs you can see, no text is displayed at all, and I'm experiencing this with both Brave and Firefox on my Linux Laptop. With Chrome everything seems fine instead (at the moment I can't test other browser/os combinations)\r\n\r\nI also noticed that the issue is related to the specific font used (Atkinson), because if I deactivate it (see this [screencast](https://github.com/user-attachments/assets/eae96cd2-e4e2-4ed2-98c6-7dd1d51e901d)), the text is visible again.\r\n\r\nI think it's possible that the font is corrupted in some way and not recognizable by some browsers, or maybe it is not imported correctly in the final bundle\r\n",[],"tresjs.org","Font display issue on certain browser/os combination","2024-08-28T15:21:00Z","https://github.com/Tresjs/tresjs.org/issues/18",0.6627728,{"description":2898,"labels":2899,"number":644,"owner":2873,"repository":2903,"state":2875,"title":2904,"updated_at":2905,"url":2906,"score":2907},"https://drei.docs.pmnd.rs/gizmos/pivot-controls#pivotcontrols",[2900],{"name":2901,"color":2902},"good first issue","7057ff","cientos","Pivot Controls ","2024-11-26T07:09:36Z","https://github.com/Tresjs/cientos/issues/7",0.6630262,{"description":2909,"labels":2910,"number":1448,"owner":2873,"repository":2874,"state":2875,"title":2914,"updated_at":2915,"url":2916,"score":2917},"This issue is to piece together documentation that forms a base understanding of the code that works for displaying a basic VR immersive web experience that works on WebXR supported browsers (I will myself be testing directly against a Meta Quest 3 headset).",[2911],{"name":2912,"color":2913},"documentation","0075ca","Basic docs covering all code around proof of concept VR branch","2024-07-06T18:28:51Z","https://github.com/Tresjs/XR/issues/17",0.66623753,{"description":2919,"labels":2920,"number":2924,"owner":2873,"repository":2884,"state":2875,"title":2925,"updated_at":2926,"url":2927,"score":2928},"\r\n\r\n\r\nRequested by [Jessica Sachs ](https://twitter.com/_jessicasachs/status/1658432578477514752?s=20) @JessicaSachs\r\n\r\nI think it will be a really cool demo to cover:\r\n\r\n- [ ] Text3D\r\n- [ ] GLTF models\r\n- [ ] Interactivity with UI Frontend (enter the text)\r\n- [ ] Restrict Orbit Control panning \r\n- [ ] Download a canvas screenshot with the meme for the user\r\n\r\n\r\n",[2921],{"name":2922,"color":2923},"showcase","FBF307",37,"3D meme generator","2023-05-16T12:01:10Z","https://github.com/Tresjs/lab/issues/37",0.6964487,{"description":2930,"labels":2931,"number":1860,"owner":2873,"repository":2903,"state":2934,"title":2935,"updated_at":2936,"url":2937,"score":2938},"**Is your feature request related to a problem? Please describe.**\r\nCurrently, TresJS does not provide a built-in material that allows geometry to wobble and wave around. This feature would be useful for users who want to create visually appealing and dynamic 3D scenes with unique effects on their geometry.\r\n\r\n**Describe the solution you'd like**\r\nI would like to have a new MeshWobbleMaterial component that allows users to apply a wobble and wave effect on their geometry. The material should be self-contained and adapted from the three.js examples.\r\n\r\nhttps://github.com/pmndrs/drei/blob/master/src/core/MeshWobbleMaterial.tsx\r\n\r\n**Suggested solution**\r\nIn the TresJS library, we could provide the following implementation as a Vue component:\r\n\r\n```ts\r\n \u003CTresMesh>\r\n \u003CTresBoxGeometry :args=\"[1,1,1]\" />\r\n \u003CMeshWobbleMaterial factor=\"1\" speed=\"10\" />\r\n \u003C/TresMesh>\r\n```",[2932,2933],{"name":2901,"color":2902},{"name":2871,"color":2872},"closed","MeshWobbleMaterial component","2023-04-10T10:19:16Z","https://github.com/Tresjs/cientos/issues/24",0.46384797,{"description":2940,"labels":2941,"number":2943,"owner":2873,"repository":2884,"state":2934,"title":2944,"updated_at":2945,"url":2946,"score":2947},"https://github.com/franky-adl/threejs-synthwave-scene",[2942],{"name":2922,"color":2923},33,"Synthwave demo","2023-12-04T13:54:06Z","https://github.com/Tresjs/lab/issues/33",0.6201236,{"description":2949,"labels":2950,"number":1042,"owner":2873,"repository":2903,"state":2934,"title":2953,"updated_at":2954,"url":2955,"score":2888},"**Is your feature request related to a problem? Please describe.**\r\nAtm is possible to set the loading screen with the async behavior, ex when a model is being loaded, but not to access all the information that the callback provides.\r\n\r\n```ts\r\nconst loadingManager = new THREE.LoadingManager(\r\n // ...\r\n\r\n // Progress\r\n (itemUrl, itemsLoaded, itemsTotal) =>\r\n {\r\n console.log(itemUrl, itemsLoaded, itemsTotal)\r\n }\r\n)\r\n``` \r\n\r\n**Describe the solution you'd like**\r\nA composable that wraps [THREE.DefaultLoadingManager's](https://threejs.org/docs/index.html?q=DefaultLoadingManager#api/en/loaders/managers/DefaultLoadingManager) progress status.\r\nhttps://github.com/pmndrs/drei/blob/master/src/core/useProgress.tsx\r\n\r\n\r\n\r\n",[2951,2952],{"name":2901,"color":2902},{"name":2871,"color":2872},"UseProgress composable","2023-06-18T06:37:23Z","https://github.com/Tresjs/cientos/issues/22",{"description":2957,"labels":2958,"number":1631,"owner":2873,"repository":2903,"state":2934,"title":2962,"updated_at":2963,"url":2964,"score":2965},"**Describe the bug**\r\n\r\nText3D component comes with two main problems\r\n1) It creates two instance of the Mesh\r\n2) comes with inherit problems. If you add for example name propertie it doesn't set to the object\r\n\r\n**Reproduction**\r\nPlease provide a link using this template on [Stackblitz](https://stackblitz.com/edit/tresjs-basic?file=README.md) \r\n\r\n**Steps**\r\nSteps to reproduce the behavior:\r\n1. Add one log to the scene using useTres().scene.value \r\n2. Add to your scene any valid Text3D component\r\n3. look the children\r\n4. Also you can try to add properties like name, doesn't work corrently\r\n\r\n**Expected behavior**\r\nOne mesh should be added to the scene\r\n\r\n**System Info**\r\nOutput of `npx envinfo --system --npmPackages '{vite,@tresjs/*, three, vue}' --binaries --browsers` ",[2959],{"name":2960,"color":2961},"bug","d73a4a","Text 3d abstracion","2023-04-19T18:09:26Z","https://github.com/Tresjs/cientos/issues/20",0.64700186,["Reactive",2967],{},["Set"],["ShallowReactive",2970],{"$fTRc1wZytZ_XrK4EfJfei_Sz-An4H4Yy6syhVxH_PVJc":-1,"$fdRQGvAjfItFqa1rHYodXf-sQFgATS3VzWORvUH3s9dI":-1},"/Tresjs/nuxt/24"]