\r\n \u003CDemoComponent>\u003C/DemoComponent>\r\n \u003C/TresCanvas>\r\n\u003C/template>\r\n\r\n```\r\n\r\n... a single \"tick\" of `onLoop` looks like this:\r\n\r\n\u003Cimg width=\"238\" alt=\"Screenshot 2024-03-29 at 16 41 44\" src=\"https://github.com/Tresjs/tres/assets/20469369/63d33e65-de88-48dc-859d-709863672227\">\r\n\r\nWith this ordering, if `DemoComponent` renders the scene to an FBO, and is then rendered to the screen, it'll always be 1 frame behind `Demo`.\r\n\r\n\r\n\r\n### Suggested solution\r\n\r\nWe could follow R3F's lead here:\r\n\r\n* [Guarantee that rendering happens after `onLoop`](https://docs.pmnd.rs/react-three-fiber/api/hooks#useframe)\r\n* Implement these:\r\n** https://docs.pmnd.rs/react-three-fiber/api/hooks#taking-over-the-render-loop\r\n** https://docs.pmnd.rs/react-three-fiber/api/hooks#negative-indices\r\n\r\nFor example, R3F's `OrbitControls` uses a negative index:\r\n\r\nhttps://github.com/pmndrs/drei/blob/c147c2b1064bc4b457150f995bf714c2e43cf56f/src/core/OrbitControls.tsx#L58C1-L61C13\r\n\r\nIf I understand correctly, that means that the OrbitControls camera is updated before the rest of the scene, which is important in the case of FBOs like in the reflection material.\r\n\r\n### Alternative\r\n\r\nAs a simpler – though less flexible – solution, we could add a few callbacks:\r\n\r\n* `useRenderLoop().onBeforeRender()` – for FBOs\r\n* `useRenderLoop().onRender()` – for actually rendering to the screen\r\n\r\n### Additional context\r\n\r\n_No response_\r\n\r\n### Validations\r\n\r\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\r\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\r\n- [X] Read the [docs](https://tresjs.org/guide).\r\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.",[2909,2910,2913],{"name":2899,"color":2900},{"name":2911,"color":2912},"feature","c2e0c6",{"name":2914,"color":2915},"p2-to-be-discussed","97C1B1",607,"`useRenderLoop`: render after updates","2024-05-30T06:58:57Z","https://github.com/Tresjs/tres/issues/607",0.76440424,{"description":2922,"labels":2923,"number":2927,"owner":2872,"repository":2889,"state":2890,"title":2928,"updated_at":2929,"url":2930,"score":2931},"**Is your feature request related to a problem? Please describe.**\r\n\r\nTresJS is intended to be as simple and verbose as possible, but we can add an optional \"preset\" configuration for example for realistic scenes\r\n\r\n**Describe the solution you'd like**\r\n\r\n```\r\n\u003CTresCanvas preset=\"realistic\" />\r\n```\r\n\r\nWould set the following properties to the render\r\n\r\n```\r\nrenderer.physicallyCorrectLights = true // real lights\r\nrenderer.outputEncoding = THREE.sRGBEncoding // gama correction\r\nrenderer.toneMapping = THREE.ACESFilmicToneMapping\r\nrenderer.toneMappingExposure = 3\r\nrenderer.shadowMap.enabled = true\r\nrenderer.shadowMap.type = THREE.PCFSoftShadowMap\r\n```\r\n\r\n",[2924],{"name":2925,"color":2926},"good first issue","7057ff",109,"Renderer presets","2023-02-19T13:59:01Z","https://github.com/Tresjs/tres/issues/109",0.7656599,{"description":2933,"labels":2934,"number":2939,"owner":2872,"repository":2940,"state":2890,"title":2941,"updated_at":2942,"url":2943,"score":2944},"### Description\n\nAs a developer, I would like to have a composable to easily move and object with path via click https://x.com/AndrewChenE/status/1742001427491455213?s=20\n\n### Suggested solution\n\nDunno yet\n\n### Alternative\n\n_No response_\n\n### Additional context\n\n_No response_\n\n### Validations\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/cientos/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/cientos/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://cientos.tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/cientos/issues) that reports the same bug to avoid creating a duplicate.",[2935,2936],{"name":2925,"color":2926},{"name":2937,"color":2938},"help wanted","008672",325,"cientos","Click to move object with Path","2024-01-28T14:11:14Z","https://github.com/Tresjs/cientos/issues/325",0.7687818,{"description":2946,"labels":2947,"number":2953,"owner":2872,"repository":2889,"state":2890,"title":2954,"updated_at":2955,"url":2956,"score":2957},"**Describe the bug**\r\nSeems since the update to v2 some demos with shaders are glitchy. We should find out why.\r\n\r\n\r\n**Reproduction**\r\nv2 https://playground.tresjs.org/experiments/portal-journey\r\nv1 https://stackblitz.com/edit/tresjs-portal-threejs-journey?file=README.md\r\n\r\n**Expected behavior**\r\nv2 fireflies work as v1\r\n\r\n**Screenshots**\r\nIf applicable, add screenshots to help explain your problem.\r\n\r\n**System Info**\r\nOutput of `npx envinfo --system --npmPackages '{vite,@tresjs/*, three, vue}' --binaries --browsers` \r\n\r\n```\r\n System:\r\n OS: macOS 13.2.1\r\n CPU: (8) arm64 Apple M1 Pro\r\n Memory: 93.83 MB / 16.00 GB\r\n Shell: 5.8.1 - /bin/zsh\r\n Binaries:\r\n Node: 18.14.1 - ~/.nvm/versions/node/v18.14.1/bin/node\r\n Yarn: 1.22.19 - /usr/local/bin/yarn\r\n npm: 9.3.1 - ~/.nvm/versions/node/v18.14.1/bin/npm\r\n Browsers:\r\n Brave Browser: 111.1.49.128\r\n Chrome: 111.0.5563.110\r\n Safari: 16.3\r\n npmPackages:\r\n @tresjs/cientos: 2.0.0-alpha.5 => 2.0.0-alpha.5 \r\n @tresjs/core: 2.0.0-alpha.4 => 2.0.0-alpha.4 \r\n```\r\n\r\n**Additional context**\r\nAdd any other context about the problem here.\r\n",[2948,2949,2950],{"name":2899,"color":2900},{"name":2937,"color":2938},{"name":2951,"color":2952},"v2","FEE22E",177,"[v2] - Shaders are not working 100%","2023-03-31T09:13:55Z","https://github.com/Tresjs/tres/issues/177",0.77212834,{"description":2959,"labels":2960,"number":2965,"owner":2872,"repository":2889,"state":2890,"title":2966,"updated_at":2967,"url":2968,"score":2969},"**Describe the bug**\r\nSince we are using a Custom Renderer, the main instances of Vue don't recognize the Tres components and throw these annoying warnings that will confuse users.\r\n\r\nOne way around this is to add this to the `vite.config.ts`:\r\n\r\n```\r\nplugins: [vue({\r\n template: {\r\n compilerOptions: {\r\n isCustomElement: tag => tag.startsWith('Tres') && tag !== 'TresCanvas',\r\n },\r\n },\r\n })],\r\n```\r\nBut that's not ideal.\r\n\r\n**Expected behavior**\r\nNo warnings\r\n\r\n**Screenshots**\r\n\u003Cimg width=\"803\" alt=\"Screenshot 2023-03-23 at 06 15 08\" src=\"https://user-images.githubusercontent.com/4699008/227110134-44644ecb-367b-4fe4-b071-8e3b645611ce.png\">\r\n\r\n\r\n**System Info**\r\nOutput of `npx envinfo --system --npmPackages '{vite,@tresjs/*, three, vue}' --binaries --browsers` \r\n\r\n\r\n**Additional context**\r\nAdd any other context about the problem here.\r\n",[2961,2962],{"name":2899,"color":2900},{"name":2963,"color":2964},"pending-triage","97A4FE",162,"[v2] - Failed to resolve component warnings","2023-11-23T18:35:20Z","https://github.com/Tresjs/tres/issues/162",0.7747315,{"description":2971,"labels":2972,"number":2973,"owner":2872,"repository":2889,"state":2890,"title":2974,"updated_at":2975,"url":2976,"score":2977},"**Is your feature request related to a problem? Please describe.**\r\nR3F is based on a custom renderer with reconciliation\r\n\r\n**Describe the solution you'd like**\r\nExplore if we could find an easy solution using https://vuejs.org/api/custom-renderer.html#createrenderer or push the Vue team to implement it.\r\n\r\nSupposedly is possible but documentation is poor to say at least.\r\n\r\n\r\n\r\nThis probably would be a BREAKING CHANGE for a potential v2\r\n\r\nfdyi @Tahul @wheatjs \r\n\r\n",[],86,"Explore Vue Custom Render API ","2023-03-22T09:52:11Z","https://github.com/Tresjs/tres/issues/86",0.77598685,{"description":2979,"labels":2980,"number":2981,"owner":2872,"repository":2889,"state":2890,"title":2875,"updated_at":2982,"url":2983,"score":2984},"### Describe the bug\n\nI'm trying to import a model in `components/3D/TestModel.vue` and nest it. However, it's not appearing. Only those models that are inside the `app.vue` or inside `components` itself and not the subfolder are rendered.\n\n### Reproduction\n\nhttps://github.com/nulkode/tresjs-nuxt-error\n\n### Steps to reproduce\n\n1. Install all the dependencies with `bun install`.\r\n1. Run with `bun dev`.\r\n1. Observe that only two cubes are rendered, one missing in the center that is the one in `components/3D/TestMode.vue`.\r\n\r\n\n\n### System Info\n\n```shell\nSystem:\r\n OS: Windows 11 10.0.22631\r\n Binaries:\r\n Node: 20.10.0 - C:\\Program Files\\nodejs\\node.EXE\r\n Yarn: 1.22.19 - C:\\Program Files (x86)\\Yarn\\bin\\yarn.CMD\r\n npm: 10.2.3 - C:\\Program Files\\nodejs\\npm.CMD\r\n pnpm: 8.15.5 - C:\\Program Files\\nodejs\\pnpm.CMD\r\n bun: 1.1.17 - ~\\.bun\\bin\\bun.EXE\r\n Browsers:\r\n Ungoogled Chromium 124.0.6367.91 (Official Build, ungoogled-chromium) (64 bits)\r\n\r\nI'm using bun as a package manager but it is not listed as a package manager.\n```\n\n\n### Used Package Manager\n\nnpm\n\n### Code of Conduct\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.\n- [X] The provided reproduction is a [minimal reproducible example](https://stackoverflow.com/help/minimal-reproducible-example) of the bug.",[],748,"2024-06-29T10:54:10Z","https://github.com/Tresjs/tres/issues/748",0.77856946,["Reactive",2986],{},["Set"],["ShallowReactive",2989],{"$fTRc1wZytZ_XrK4EfJfei_Sz-An4H4Yy6syhVxH_PVJc":-1,"$f6Q9kc0DtYrY5sZjHWON25nM_cMuvkE8zwW-olIMDUsY":-1},"/Tresjs/tres/154"]