and \u003CTresStereoCamera /> but nothing works. I either get a blank black screen or a bluescreen with a line through it (when using the default example from the TresJS starter repo)\r\n\r\nThis is after being able to use \u003CTresPerspectiveCamera /> without any issues and just swapping out the camera used. Would appreciate any ideas or info how to implement this thanks.\n\n### Suggested solution\n\nImplement Array or StereoCamera as Tres JS native component preconfigured to work with VR.\n\n### Alternative\n\n_No response_\n\n### Additional context\n\n_No response_\n\n### Validations\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.",[2922,2923],{"name":2879,"color":2880},{"name":2924,"color":2925},"waiting for author","B145BC",102,"XR","VR Style Camera (Aframe implementation or ArrayCamera/StereoCamera from three","2024-08-21T10:45:26Z","https://github.com/Tresjs/XR/issues/102",0.7335698,{"description":2933,"labels":2934,"number":2935,"owner":2868,"repository":2936,"state":2870,"title":2937,"updated_at":2938,"url":2939,"score":2940},"### Description\n\nMy Rollup plugin performs some work based on whether certain exports from three-stdlib are used, such as ```DRACOLoader```. I would like it to be handled when using cientos as well.\n\n### Suggested solution\n\nRelease a version without **builtin three-stdlib**\n\n### Alternative\n\n_No response_\n\n### Additional context\n\n_No response_\n\n### Validations\n\n- [x] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/cientos/blob/main/CODE_OF_CONDUCT.md)\n- [x] Read the [Contributing Guidelines](https://github.com/Tresjs/cientos/blob/main/CONTRIBUTING.md).\n- [x] Read the [docs](https://cientos.tresjs.org/guide).\n- [x] Check that there isn't [already an issue](https://github.com/tresjs/cientos/issues) that reports the same bug to avoid creating a duplicate.",[],597,"cientos","Make three-stdlib be an external dependency","2025-02-27T09:46:43Z","https://github.com/Tresjs/cientos/issues/597",0.7340708,{"description":2942,"labels":2943,"number":2944,"owner":2868,"repository":2906,"state":2945,"title":2946,"updated_at":2947,"url":2948,"score":2949},"### Description\r\n\r\nI'm using a v-for to instantiate some TresMeshes (as seen in some of the examples), but I need the v-for to dynamically update, and that doesn't seem to work. Any ideas on how to dynamically update a v-for with tres components?\r\n\r\n### Suggested solution\r\n\r\nNot sure if this is a module thing, but maybe add a v-for to the TresGroup component?\r\n\r\n### Alternative\r\n\r\n_No response_\r\n\r\n### Additional context\r\n\r\nTo clarify, the array being used by the v-for: when it changes, the meshes instantiated by the v-for do not update.\r\n\r\n### Validations\r\n\r\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\r\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\r\n- [X] Read the [docs](https://tresjs.org/guide).\r\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.",[],413,"closed","v-for please","2023-10-06T22:05:25Z","https://github.com/Tresjs/tres/issues/413",0.68912095,{"description":2951,"labels":2952,"number":2957,"owner":2868,"repository":2936,"state":2945,"title":2958,"updated_at":2959,"url":2960,"score":2961},"### Describe the bug\r\n\r\nEnvmaps are applied to objects but not to scene background\r\n\r\n### Reproduction\r\n\r\nhttps://stackblitz.com/edit/tresjs-basic-z2bbsv?file=package.json,src%2Fcomponents%2FPokeball.vue,src%2Fcomponents%2FTheExperience.vue\r\n\r\n### Steps to reproduce\r\n\r\n_No response_\r\n\r\n### System Info\r\n\r\n```shell\r\nSystem:\r\n OS: macOS 13.5.1\r\n CPU: (8) arm64 Apple M1 Pro\r\n Memory: 96.19 MB / 16.00 GB\r\n Shell: 5.9 - /bin/zsh\r\n Binaries:\r\n Node: 18.14.1 - ~/.nvm/versions/node/v18.14.1/bin/node\r\n Yarn: 1.22.19 - /usr/local/bin/yarn\r\n npm: 9.3.1 - ~/.nvm/versions/node/v18.14.1/bin/npm\r\n Browsers:\r\n Brave Browser: 117.1.58.124\r\n Chrome: 117.0.5938.88\r\n Firefox: 114.0.2\r\n Safari: 16.6\r\n npmPackages:\r\n @tresjs/cientos: 3.3.0 => 3.3.0 \r\n @tresjs/core: ^3.2.2 => 3.2.2 \r\n @tresjs/eslint-config-vue: ^0.2.1 => 0.2.1 \r\n @tresjs/leches: ^0.10.0 => 0.10.0 \r\n @tresjs/nuxt: 1.1.7 => 1.1.7 \r\n @tresjs/post-processing: ^0.4.0 => 0.4.0 \r\n```\r\n\r\n\r\n### Used Package Manager\r\n\r\npnpm\r\n\r\n### Code of Conduct\r\n\r\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/cientos/blob/main/CODE_OF_CONDUCT.md)\r\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/cientos/blob/main/CONTRIBUTING.md).\r\n- [X] Read the [docs](https://cientos.tresjs.org/guide).\r\n- [X] Check that there isn't [already an issue](https://github.com/Tresjs/cientos/issues) that reports the same bug to avoid creating a duplicate.\r\n- [X] The provided reproduction is a [minimal reproducible example](https://stackoverflow.com/help/minimal-reproducible-example) of the bug.",[2953,2954],{"name":2894,"color":2895},{"name":2955,"color":2956},"good first issue","7057ff",216,"[Environment] - Background option doesn't work.","2023-09-18T14:15:34Z","https://github.com/Tresjs/cientos/issues/216",0.69451624,{"description":2963,"labels":2964,"number":2867,"owner":2868,"repository":2936,"state":2945,"title":2968,"updated_at":2969,"url":2970,"score":2874},"### Description\n\n\r\n\r\nWe can create a wrapper using extend to add CSM and apply shaders to other materials, as we can see in that example. We're applying vertex shader to a physical material using the [glass demo](https://playground.tresjs.org/experiments/glass-material),\n\n### Suggested solution\n\na wrapper around https://www.npmjs.com/package/three-custom-shader-material\n\n### Alternative\n\nI don't know if there are another alternatives, but CSM is one of the most used\n\n### Additional context\n\nThe Idea is to create just a wrapper\n\n### Validations\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/cientos/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/cientos/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://cientos.tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/cientos/issues) that reports the same bug to avoid creating a duplicate.",[2965],{"name":2966,"color":2967},"feature","c2e0c6","Custom shader material","2023-10-26T13:42:49Z","https://github.com/Tresjs/cientos/issues/109",{"description":2972,"labels":2973,"number":2979,"owner":2868,"repository":2906,"state":2945,"title":2980,"updated_at":2981,"url":2982,"score":2983},"**Is your feature request related to a problem? Please describe.**\r\nThere is no type definition for primitive\r\n\r\n",[2974,2975,2976],{"name":2955,"color":2956},{"name":2897,"color":2898},{"name":2977,"color":2978},"dx","1576AD",255,"Primitive type definition","2023-05-21T09:05:02Z","https://github.com/Tresjs/tres/issues/255",0.71331847,["Reactive",2985],{},["Set"],["ShallowReactive",2988],{"$fTRc1wZytZ_XrK4EfJfei_Sz-An4H4Yy6syhVxH_PVJc":-1,"$fGqBVYgVSQDrTaKkOA19ilbCuHUyvHHq2zFR1nyYcBww":-1},"/Tresjs/tres/872"]