\r\n \u003CTresMeshNormalMaterial />\r\n \u003CHtml\r\n center\r\n transform\r\n :distance-factor=\"4\"\r\n :position=\"[0, 0, 0.65]\"\r\n :scale=\"[0.75, 0.75, 0.75]\"\r\n >\r\n \u003Ch1 class=\"bg-white dark:bg-dark text-xs p-1 rounded\">\r\n {{ text }}\r\n \u003C/h1>\r\n \u003C/Html>\r\n \u003C/TresMesh>\r\n\r\n\r\n### Reproduction\r\n\r\nN\r\n\r\n### Steps to reproduce\r\n\r\n_No response_\r\n\r\n### System Info\r\n\r\n_No response_\r\n\r\n### Used Package Manager\r\n\r\nnpm\r\n\r\n### Code of Conduct\r\n\r\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/cientos/blob/main/CODE_OF_CONDUCT.md)\r\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/cientos/blob/main/CONTRIBUTING.md).\r\n- [X] Read the [docs](https://cientos.tresjs.org/guide).\r\n- [X] Check that there isn't [already an issue](https://github.com/Tresjs/cientos/issues) that reports the same bug to avoid creating a duplicate.\r\n- [X] The provided reproduction is a [minimal reproducible example](https://stackoverflow.com/help/minimal-reproducible-example) of the bug.",[],407,"Tresjs","cientos","open","Html content reactive support","2024-05-08T01:52:13Z","https://github.com/Tresjs/cientos/issues/407",0.6853998,{"description":2865,"labels":2866,"number":2870,"owner":2857,"repository":2871,"state":2859,"title":2872,"updated_at":2873,"url":2874,"score":2875},"Following https://www.youtube.com/watch?v=lcMCVWYpnrI&list=PLWP0narTpO8n9YwsTLVO7-vbIzLELrwwS",[2867],{"name":2868,"color":2869},"demo","CAC7AC",85,"lab","Fancy car showcase","2023-12-15T13:50:22Z","https://github.com/Tresjs/lab/issues/85",0.71119434,{"description":2877,"labels":2878,"number":2885,"owner":2857,"repository":2886,"state":2859,"title":2887,"updated_at":2888,"url":2889,"score":2890},"### Describe the bug\r\n\r\nDue to the debounced ref introduced in #512, the canvas only renders once the resize animation has finished.\r\n\r\nHow it's supposed to work\r\n\r\n\r\nIt can be fixed by moving renderer size update and the camera projection matrix update to before rendering or using useFps composable from vueuse to dynamically calculate debounceTime\r\n\r\n### Reproduction\r\n\r\nMonitor with refresh rate above 100 hz needed\r\n\r\nhttps://stackblitz.com/edit/stackblitz-starters-jtmew9?file=src%2FApp.vue\r\n### Steps to reproduce\r\n\r\nHave container of TresCanvas resize continuously. \r\n\r\n### System Info\r\n\r\n```shell\r\nSystem:\r\n OS: Linux 5.15 Ubuntu 22.04.4 LTS 22.04.4 LTS (Jammy Jellyfish)\r\n CPU: (12) x64 AMD Ryzen 5 5600X 6-Core Processor\r\n Memory: 12.28 GB / 15.58 GB\r\n Container: Yes\r\n Shell: 5.8.1 - /usr/bin/zsh\r\n Binaries:\r\n Node: 22.8.0 - ~/.asdf/installs/nodejs/22.8.0/bin/node\r\n npm: 10.8.2 - ~/.asdf/plugins/nodejs/shims/npm\r\n pnpm: 9.9.0 - ~/.local/share/pnpm/pnpm\r\n npmPackages:\r\n @tresjs/cientos: ^4.0.2 => 4.0.2 \r\n @tresjs/nuxt: ^3.0.7 => 3.0.7\r\n```\r\n\r\n\r\n### Used Package Manager\r\n\r\npnpm\r\n\r\n### Code of Conduct\r\n\r\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\r\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\r\n- [X] Read the [docs](https://tresjs.org/guide).\r\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.\r\n- [X] The provided reproduction is a [minimal reproducible example](https://stackoverflow.com/help/minimal-reproducible-example) of the bug.",[2879,2882],{"name":2880,"color":2881},"bug","d73a4a",{"name":2883,"color":2884},"p3-minor-bug","F28C37",848,"tres","Render issue with continuous resize animation","2024-10-18T20:46:48Z","https://github.com/Tresjs/tres/issues/848",0.72191876,{"description":2892,"labels":2893,"number":2895,"owner":2857,"repository":2886,"state":2859,"title":2896,"updated_at":2897,"url":2898,"score":2899},"### Describe the bug\r\n\r\nIf you just add TresCanvas to your code, you will get the error.\r\n[Vue warn]: onUnmounted is called when there is no active component instance to be associated with. Lifecycle injection APIs can only be used during execution of setup(). If you are using async setup(), make sure to register lifecycle hooks before the first await statement.\r\n\r\nsample of stackblitz has same problem too.\r\n\r\n\r\nAn error occurs even if you only add TresCanvas to a vue project without anything.\r\n\r\nApp.vue\r\n```\u003Cscript setup lang=\"ts\">\r\nimport { RouterLink, RouterView } from 'vue-router'\r\nimport HelloWorld from './components/HelloWorld.vue'\r\n\u003C/script>\r\n\r\n\u003Ctemplate>\r\n \u003Cheader>\r\n \u003Cimg alt=\"Vue logo\" class=\"logo\" src=\"@/assets/logo.svg\" width=\"125\" height=\"125\" />\r\n\r\n \u003Cdiv class=\"wrapper\">\r\n \u003CHelloWorld msg=\"You did it!\" />\r\n\r\n \u003Cnav>\r\n \u003CRouterLink to=\"/\">Home\u003C/RouterLink>\r\n \u003CRouterLink to=\"/about\">About\u003C/RouterLink>\r\n \u003C/nav>\r\n \u003C/div>\r\n \u003C/header>\r\n\r\n \u003CRouterView />\r\n\u003C/template>\r\n\r\n\u003Cstyle scoped>\r\n\r\n\u003C/style>\r\n```\r\n\r\nAboutView\r\n```\r\n\u003Ctemplate>\r\n \u003Cdiv class=\"about\">\r\n \u003Ch1>This is an about page\u003C/h1>\r\n \u003Cdiv class=\"canvas\">\r\n \u003CTresCanvas>\r\n \u003C!-- Your scene here -->\r\n \u003C/TresCanvas>\r\n \u003C/div>\r\n \u003C/div>\r\n\u003C/template>\r\n\u003Cscript setup lang=\"ts\">\r\nimport { TresCanvas } from '@tresjs/core'\r\n\u003C/script>\r\n\u003Cstyle>\r\n@media (min-width: 1024px) {\r\n .about {\r\n min-height: 100vh;\r\n display: flex;\r\n align-items: center;\r\n }\r\n}\r\n.canvas {\r\n width: 100px;\r\n height: 100px;\r\n}\r\n\u003C/style>\r\n```\r\n\r\n### Reproduction\r\n\r\nhttps://stackblitz.com/edit/tresjs-minimal-reproduction\r\n\r\n### Steps to reproduce\r\n\r\n_No response_\r\n\r\n### System Info\r\n\r\n```shell\r\nSystem:\r\n OS: Linux 5.15 Ubuntu 22.04.4 LTS 22.04.4 LTS (Jammy Jellyfish)\r\n CPU: (8) x64 13th Gen Intel(R) Core(TM) i7-1355U\r\n Memory: 1.70 GB / 7.76 GB\r\n Container: Yes\r\n Shell: 5.1.16 - /bin/bash\r\n Binaries:\r\n Node: 20.18.0 - ~/.nvm/versions/node/v20.18.0/bin/node\r\n npm: 11.0.0 - ~/.nvm/versions/node/v20.18.0/bin/npm\r\n npmPackages:\r\n @tresjs/cientos: ^4.0.3 => 4.0.3 \r\n @tresjs/core: ^4.3.2 => 4.3.2 \r\n vite: ~6.0.6 => 6.0.6\r\n```\r\n\r\n\r\n### Used Package Manager\r\n\r\nnpm\r\n\r\n### Code of Conduct\r\n\r\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\r\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\r\n- [X] Read the [docs](https://tresjs.org/guide).\r\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.\r\n- [X] The provided reproduction is a [minimal reproducible example](https://stackoverflow.com/help/minimal-reproducible-example) of the bug.",[2894],{"name":2880,"color":2881},905,"I get an error when using TresCanvas. Like this .. ( onUnmounted is called when there is no active component instance to be associated with. Lifecycle injection APIs can... )","2025-02-08T10:41:31Z","https://github.com/Tresjs/tres/issues/905",0.7248644,{"description":2901,"labels":2902,"number":2903,"owner":2857,"repository":2858,"state":2859,"title":2904,"updated_at":2905,"url":2906,"score":2907},"### Describe the bug\r\n\r\n* When the `\u003CEnvironment />` component is unmounted, reflections/lighting are not updated.\r\n* Some props – e.g., `blur` – do not have an effect.\r\n\r\n### Reproduction\r\n\r\nhttps://stackblitz.com/edit/tresjs-basic-ucrrurnf?file=src%2Fcomponents%2FTheExperience.vue",[],569,"Environment: Lighting/reflections do not disappear when component is unmounted; props do not work","2024-12-19T16:37:20Z","https://github.com/Tresjs/cientos/issues/569",0.72499824,{"description":2909,"labels":2910,"number":2911,"owner":2857,"repository":2886,"state":2859,"title":2912,"updated_at":2913,"url":2914,"score":2915},"### Describe the bug\n\nRan into this issue when trying to integrate TresJS in my Astro project. To verify that it wasn't me doing something stupid, I switched to Alvaro's [tres-astro repository](https://github.com/alvarosabu/tres-astro) from the \"How to add 3D to Astro using TresJS\" video. I'm running into the same warning there. I also upgraded to the latest astro in the tres-astro repository, but still seeing the same error. As far as I can tell, the 3D model does show up. \r\n\r\nRemoving the TheExperience component and just trying to use TresCanvas also triggers the same warning. \r\n\r\n```\r\n(index):224 [Vue warn]: onUnmounted is called when there is no active component instance to be associated with. \r\nLifecycle injection APIs can only be used during execution of setup(). \r\nIf you are using async setup(), make sure to register lifecycle hooks before the first await statement.\r\n```\r\n\r\nCall Stack as shown in Edge \r\n| Method | | File|\r\n| --- | --- | --- |\r\n| warn$1 | @ | runtime-core.esm-bundler.js:51|\r\n| injectHook | @ | runtime-core.esm-bundler.js:2808|\r\n| (anonymous) | @ | runtime-core.esm-bundler.js:2815|\r\n| yr | @ | tres.js:831|\r\n| _r | @ | tres.js:889|\r\n| (anonymous) | @ | tres.js:1058|\r\n| (anonymous) | @ | index.mjs:71|\r\n| trigger | @ | index.mjs:71|\r\n| c | @ | tres.js:944|\r\n| setTimeout | | |\r\n| c | @ | tres.js:944|\r\n| wr | @ | tres.js:949|\r\n| yt | @ | tres.js:972|\r\n| br | @ | tres.js:1056|\r\n| (anonymous) | @ | tres.js:1638|\r\n| (anonymous) | @ | runtime-core.esm-bundler.js:2815|\r\n| callWithErrorHandling | @ | runtime-core.esm-bundler.js:199|\r\n| callWithAsyncErrorHandling | @ | runtime-core.esm-bundler.js:206|\r\n| hook.__weh.hook.__weh | @ | runtime-core.esm-bundler.js:2795|\r\n| flushPostFlushCbs | @ | runtime-core.esm-bundler.js:385|\r\n| hydrate2 | @ | runtime-core.esm-bundler.js:1675|\r\n| mount | @ | runtime-core.esm-bundler.js:3939|\r\n| app.mount | @ | runtime-dom.esm-bundler.js:1786|\r\n| (anonymous) | @ | client.js:45|\r\n| await in (anonymous) | | |\r\n| (anonymous) | @ | (index):224|\r\n| e | @ | (index):224|\r\n| await in e | | |\r\n| start | @ | (index):224|\r\n| childrenConnectedCallback | @ | (index):224|\r\n| await in childrenConnectedCallback | | |\r\n| e | @ | (index):224|\r\n| (anonymous) | @ | (index):224|\n\n### Reproduction\n\nhttps://github.com/alvarosabu/tres-astro\n\n### Steps to reproduce\n\nClone the repository \r\nrm the package-lock.json file \r\nnpm install\r\nnpm run dev\n\n### System Info\n\n```shell\nnpx envinfo --system --npmPackages '{vite,@tresjs/*,three,vue,@astrojs/*}' --binaries\r\n --browsers --npmGlobalPackages '{astro}'\r\n\r\n System:\r\n OS: Windows 11 10.0.22631\r\n CPU: (28) x64 Intel(R) Core(TM) i7-14700K\r\n Memory: 40.84 GB / 63.77 GB\r\n Binaries:\r\n Node: 20.11.1 - C:\\Program Files\\nodejs\\node.EXE\r\n Yarn: 1.22.19 - C:\\Program Files (x86)\\Yarn\\bin\\yarn.CMD\r\n npm: 10.4.0 - C:\\Program Files\\nodejs\\npm.CMD\r\n Browsers:\r\n Edge: Chromium (127.0.2651.74)\r\n Internet Explorer: 11.0.22621.3527\r\n npmPackages:\r\n @astrojs/mdx: ^3.1.4 => 3.1.9\r\n @astrojs/rss: ^4.0.7 => 4.0.10\r\n @astrojs/sitemap: ^3.1.6 => 3.2.1\r\n @astrojs/vue: ^4.5.0 => 4.5.3\r\n @tresjs/cientos: ^4.0.0 => 4.0.3\r\n @tresjs/core: ^4.2.7 => 4.3.1\r\n three: ^0.167.1 => 0.167.1\r\n vue: ^3.4.38 => 3.5.13\n```\n\n\n### Used Package Manager\n\nnpm\n\n### Code of Conduct\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.\n- [X] The provided reproduction is a [minimal reproducible example](https://stackoverflow.com/help/minimal-reproducible-example) of the bug.",[],886,"Using TresJS with Astro : [Vue warn]: onUnmounted is called when there is no active component instance to be associated with...","2024-12-20T10:08:26Z","https://github.com/Tresjs/tres/issues/886",0.7336452,{"description":2917,"labels":2918,"number":2919,"owner":2857,"repository":2886,"state":2920,"title":2921,"updated_at":2922,"url":2923,"score":2924},"### Describe the bug\n\nIn our project we render many sphere meshes and clicking on them will change the color. They are rendered using v-for. Clicking to change the color works for the first 47 spheres but any more added above that do not work.\n\n### Reproduction\n\nhttps://stackblitz.com/edit/vitejs-vite-gstaas?file=src%2FApp.vue\n\n### Steps to reproduce\n\nTo reproduce, open the reproduction link in a Chromium browser.\r\nI have colored the first 47 spheres yellow. You can click these to change the color.\r\nI have colored an additional 3 spheres purple. Clicking these won't change the color.\n\n### System Info\n\n_No response_\n\n### Used Package Manager\n\nnpm\n\n### Code of Conduct\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.\n- [X] The provided reproduction is a [minimal reproducible example](https://stackoverflow.com/help/minimal-reproducible-example) of the bug.",[],556,"closed","v-for doesn't rerender color after 47 elements","2024-02-18T00:39:12Z","https://github.com/Tresjs/tres/issues/556",0.6697293,{"description":2926,"labels":2927,"number":2937,"owner":2857,"repository":2886,"state":2920,"title":2938,"updated_at":2939,"url":2940,"score":2941},"### Description\n\nCurrently, `TresObject3D#material` doesn't allow to set array. My suggestion is to make Array acceptable as well.\r\n\r\nhttps://github.com/Tresjs/tres/blob/main/src/types/index.ts#L43\r\n\r\n```\r\n- material?: THREE.Material & TresBaseObject\r\n+ material?: THREE.Material & TresBaseObject | (THREE.Material & TresBaseObject)[]\r\n```\r\n\r\n## (Personal) reason\r\n\r\nI use TresJS and [spine-ts THREE.JS](https://github.com/EsotericSoftware/spine-runtimes/blob/4.1/spine-ts/spine-threejs/README.md). \r\n\r\nTHREE.Mesh#material's type is `Material | Material[]`. (https://github.com/DefinitelyTyped/DefinitelyTyped/blob/master/types/three/src/objects/Mesh.d.ts#L24)\r\n\r\nspine-ts' set Array material according to THREE's type. (https://github.com/EsotericSoftware/spine-runtimes/blob/4.1/spine-ts/spine-threejs/src/MeshBatcher.ts#L60)\r\n\r\nHowever, `TresObject3D#material` doesn't allow to set Array material, when a spine's mesh is rendered in Scene of TresJS and a material**s** in spine's mesh are evaluate, TresJS throws runtime error.\r\n\r\n\r\n## Basis that my suggestion is reasonable\r\n\r\nA type of THREE.Mesh#material extending THREE.Object3D is `Material | Material[]`, so I think it's reasonable that a type of `TresObject3D#material` extending THREE.Object3D is `THREE.Material & TresBaseObject | (THREE.Material & TresBaseObject)[]`.\r\n\n\n### Suggested solution\n\nhttps://github.com/Tresjs/tres/blob/main/src/types/index.ts#L43\r\n\r\n```\r\n- material?: THREE.Material & TresBaseObject\r\n+ material?: THREE.Material & TresBaseObject | (THREE.Material & TresBaseObject)[]\r\n```\r\n\r\nand adding logic for array.\n\n### Alternative\n\nnothing. I currently use pnpm patch and add logic for array.\n\n### Additional context\n\nI can create PR for this suggestion.\n\n### Validations\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.",[2928,2931,2934],{"name":2929,"color":2930},"types","5C076E",{"name":2932,"color":2933},"PR welcome","2D76B0",{"name":2935,"color":2936},"p3-significant","2C78E3",496,"Allow `TresObject3D#material` to set Array","2024-07-05T15:18:00Z","https://github.com/Tresjs/tres/issues/496",0.6982073,{"description":2943,"labels":2944,"number":2945,"owner":2857,"repository":2871,"state":2920,"title":2946,"updated_at":2947,"url":2948,"score":2949},"So there is my code. And my canvas has black background and i wanna change it to transparent but it doesnt work. PLS HELP😿\r\n\r\n\u003Cscript setup>\r\n import { TresCanvas } from \"@tresjs/core\";\r\n import { OrbitControls, useFBX } from \"@tresjs/cientos\";\r\n\r\n const path = \"/src/assets/model/room.fbx\";\r\n const scene = await useFBX(path);\r\n console.log(scene);\r\n\u003C/script>\r\n\r\n\u003Ctemplate>\r\n \u003CTresCanvas>\r\n \u003CTresPerspectiveCamera :position=\"[3, 2, 5]\" />\r\n \u003COrbitControls />\r\n \u003CSuspense>\r\n \u003Cprimitive v-if=\"scene\" :object=\"scene\" scale=\"0.025\" />\r\n \u003C/Suspense>\r\n \u003CTresDirectionalLight :intensity=\"2\" :position=\"[3, 3, 3]\" />\r\n \u003CTresAmbientLight :intensity=\"1\" />\r\n \u003C/TresCanvas>\r\n\u003C/template>\r\n",[],81,"Good morning everynyan. How to change background to transparent","2023-12-25T05:01:44Z","https://github.com/Tresjs/lab/issues/81",0.7014313,{"description":2951,"labels":2952,"number":2963,"owner":2857,"repository":2886,"state":2920,"title":2964,"updated_at":2965,"url":2966,"score":2967},"### Describe the bug\n\nDetails on https://discord.com/channels/1047126995424780288/1101057616324603914/1168533469148745768\r\n\r\n\n\n### Reproduction\n\nhttps://stackblitz.com/edit/stackblitz-starters-c3kpch?file=src%2Fcomponents%2FTheExperience.vue\n\n### Steps to reproduce\n\n`npm run dev`\r\n\r\nYou will see how the text resets to initial position\n\n### System Info\n\n```shell\nSystem:\r\n OS: Linux 5.0 undefined\r\n CPU: (8) x64 Intel(R) Core(TM) i9-9880H CPU @ 2.30GHz\r\n Memory: 0 Bytes / 0 Bytes\r\n Shell: 1.0 - /bin/jsh\r\n Binaries:\r\n Node: 18.18.0 - /usr/local/bin/node\r\n Yarn: 1.22.19 - /usr/local/bin/yarn\r\n npm: 9.4.2 - /usr/local/bin/npm\r\n pnpm: 8.9.2 - /usr/local/bin/pnpm\r\n npmPackages:\r\n @tresjs/cientos: 2.1.2 => 2.1.2 \r\n @tresjs/core: 2.1.2 => 2.1.2 \r\n vite: ^4.3.9 => 4.4.11 \r\n```\n```\n\n\n### Used Package Manager\n\nnpm\n\n### Code of Conduct\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.\n- [X] The provided reproduction is a [minimal reproducible example](https://stackoverflow.com/help/minimal-reproducible-example) of the bug.",[2953,2954,2957,2960],{"name":2880,"color":2881},{"name":2955,"color":2956},"help wanted","008672",{"name":2958,"color":2959},"performance","3F1D85",{"name":2961,"color":2962},"investigation","D03599",430,"Passing computed or ref values as props triggers a re-renderer","2024-03-25T15:22:13Z","https://github.com/Tresjs/tres/issues/430",0.703325,["Reactive",2969],{},["Set"],["ShallowReactive",2972],{"$fTRc1wZytZ_XrK4EfJfei_Sz-An4H4Yy6syhVxH_PVJc":-1,"$fsc9yk2-ed-XqAFcACnBP-E0PHozFDEl1FjsAh_Kdjpo":-1},"/Tresjs/tres/952"]