\r\n \u003CTresMeshNormalMaterial />\r\n \u003CHtml\r\n center\r\n transform\r\n :distance-factor=\"4\"\r\n :position=\"[0, 0, 0.65]\"\r\n :scale=\"[0.75, 0.75, 0.75]\"\r\n >\r\n \u003Cdiv>\r\n \u003Cp>This should not scroll\u003C/p>\r\n \u003C/div>\r\n \u003C/Html>\r\n \u003C/TresMesh>\r\n```\r\nI expect the first element to scroll, and the second to stay.\r\n\r\n### System Info\r\n\r\n```shell\r\nSystem:\r\n OS: Linux 5.15 Ubuntu 22.04.3 LTS 22.04.3 LTS (Jammy Jellyfish)\r\n CPU: (8) x64 11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz\r\n Memory: 3.82 GB / 11.69 GB\r\n Container: Yes\r\n Shell: 3.6.1 - /usr/bin/fish\r\n Binaries:\r\n Node: 21.5.0 - ~/.local/share/nvm/v21.5.0/bin/node\r\n Yarn: 1.22.19 - /usr/bin/yarn\r\n npm: 10.2.4 - ~/.local/share/nvm/v21.5.0/bin/npm\r\n pnpm: 8.14.1 - ~/.local/share/pnpm/pnpm\r\n bun: 1.0.7 - ~/.bun/bin/bun\r\n```\r\n\r\n\r\n### Used Package Manager\r\n\r\npnpm\r\n\r\n### Code of Conduct\r\n\r\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\r\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\r\n- [X] Read the [docs](https://tresjs.org/guide).\r\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.\r\n- [X] The provided reproduction is a [minimal reproducible example](https://stackoverflow.com/help/minimal-reproducible-example) of the bug.",[2916,2919],{"name":2917,"color":2918},"pending-triage","97A4FE",{"name":2920,"color":2921},"waiting for author","B145BC",507,"Native html scroll and @tresjs/cientos Html component behaviour","2024-03-30T15:37:07Z","https://github.com/Tresjs/tres/issues/507",0.8161988,{"description":2928,"labels":2929,"number":2934,"owner":2872,"repository":2873,"state":2874,"title":2935,"updated_at":2936,"url":2937,"score":2938},"### Description\n\nI have a TresCanvas with a lower z-index that is under the main content on my site. I got around this in native Three by using events based on window pointer events. I don't see a way to do this in Tres. \r\n\n\n### Suggested solution\n\nAdd a prop to TresCanvas like window-size (window-pointer?) to use window pointer events instead of attaching events to the canvas itself\n\n### Alternative\n\n_No response_\n\n### Additional context\n\n_No response_\n\n### Validations\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.",[2930,2933],{"name":2931,"color":2932},"feature","c2e0c6",{"name":2886,"color":2887},581,"Use window for pointerevents","2024-07-24T00:40:31Z","https://github.com/Tresjs/tres/issues/581",0.8217336,{"description":2940,"labels":2941,"number":2954,"owner":2872,"repository":2873,"state":2955,"title":2956,"updated_at":2957,"url":2958,"score":2959},"**Describe the bug**\r\n\r\nCamera aspect ratio looks incorrect on mobile when resizing\r\n\r\n**Reproduction**\r\nPlease provide a link using this template on [Stackblitz](https://stackblitz.com/edit/tresjs-basic?file=README.md) \r\n\r\n**Steps**\r\nSteps to reproduce the behavior:\r\n1. Go to https://tresjs.org/guide/ on mobile\r\n\r\n**Expected behavior**\r\nScene is correctly resized \r\n\r\n**Screenshots**\r\n\r\n\r\n\r\n",[2942,2945,2948,2951],{"name":2943,"color":2944},"bug","d73a4a",{"name":2946,"color":2947},"docs","0075ca",{"name":2949,"color":2950},"good first issue","7057ff",{"name":2952,"color":2953},"help wanted","008672",65,"closed","Docs local first scene doesn't scale on mobile","2022-12-30T20:32:53Z","https://github.com/Tresjs/tres/issues/65",0.78199095,{"description":2961,"labels":2962,"number":2963,"owner":2872,"repository":2964,"state":2955,"title":2965,"updated_at":2966,"url":2967,"score":2968},"**Describe the bug**\r\nUsing the Outline the whole scene changes based on the BlendFunction\r\nIt's also not possible to import from the post-processing package directly \r\n\r\nexample:\r\nimport { BlendFunction } from '@tresjs/post-processing' \r\n\r\nconst outlineParameters = reactive({\r\n blendFunction: BlendFunction.COLOR_BURN,\r\n})\r\n\r\n\r\n\r\nNot sure if this is expected behaviour\r\n\r\nnpmPackages:\r\n @tresjs/cientos: ^4.0.2 => 4.0.2\r\n @tresjs/core: ^4.2.10 => 4.2.10\r\n @tresjs/post-processing: ^1.0.0-next.1 => 1.0.0-next.1\r\n vite: ^5.2.10 => 5.3.3\r\n",[],130,"post-processing","Using the BlendFunction the whole scene changes","2024-09-26T13:57:14Z","https://github.com/Tresjs/post-processing/issues/130",0.7973394,{"description":2970,"labels":2971,"number":2972,"owner":2872,"repository":2873,"state":2955,"title":2973,"updated_at":2974,"url":2975,"score":2976},"### Describe the bug\n\n\u003Cimg width=\"1006\" alt=\"Screenshot 2024-01-21 at 22 33 48 copy\" src=\"https://github.com/Tresjs/tres/assets/20469369/ff81041f-518b-46dc-87a5-d8c4aa16c8c4\">\r\n\r\nIn the [Tres docs](https://docs.tresjs.org/guide/), an error appears in the sandbox:\r\n\r\n```\r\nFailed to resolve component: TresDirectionalLight\r\nIf this is a native custom element, make sure to exclude it from component resolution via compilerOptions.isCustomElement.\r\n at \u003CRepl>\r\n```\r\n\r\n\r\n\n\n### Reproduction\n\nN/A\n\n### Steps to reproduce\n\n* in the browser, navigate to https://docs.tresjs.org/guide/\r\n* in the sandbox window, see the error\n\n### System Info\n\n```shell\nTested in:\r\n\r\n* Firefox 127.0.1 (Mac ARM)\r\n* Chrome Version 120.0.6099.234 (Mac ARM)\n```\n\n\n### Used Package Manager\n\nnpm\n\n### Code of Conduct\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.\n- [X] The provided reproduction is a [minimal reproducible example](https://stackoverflow.com/help/minimal-reproducible-example) of the bug.",[],521,"docs(sandbox): \"Failed to resolve component: TresDirectionalLight\"","2024-01-22T15:10:07Z","https://github.com/Tresjs/tres/issues/521",0.79886746,{"description":2978,"labels":2979,"number":2983,"owner":2872,"repository":2873,"state":2955,"title":2984,"updated_at":2985,"url":2986,"score":2987},"**Is your feature request related to a problem? Please describe.**\r\nThere is no type definition for primitive\r\n\r\n",[2980,2981,2982],{"name":2949,"color":2950},{"name":2952,"color":2953},{"name":2883,"color":2884},255,"Primitive type definition","2023-05-21T09:05:02Z","https://github.com/Tresjs/tres/issues/255",0.8036388,["Reactive",2989],{},["Set"],["ShallowReactive",2992],{"$fTRc1wZytZ_XrK4EfJfei_Sz-An4H4Yy6syhVxH_PVJc":-1,"$fzEnq64i0VjTlrZbVbWIi9V5R2Y0Nrtyqk3dVe6ppqt4":-1},"/Tresjs/tres/989"]