\r\n```\r\n\r\nWould set the following properties to the render\r\n\r\n```\r\nrenderer.physicallyCorrectLights = true // real lights\r\nrenderer.outputEncoding = THREE.sRGBEncoding // gama correction\r\nrenderer.toneMapping = THREE.ACESFilmicToneMapping\r\nrenderer.toneMappingExposure = 3\r\nrenderer.shadowMap.enabled = true\r\nrenderer.shadowMap.type = THREE.PCFSoftShadowMap\r\n```\r\n\r\n",[2946],{"name":2918,"color":2919},109,"Renderer presets","2023-02-19T13:59:01Z","https://github.com/Tresjs/tres/issues/109",0.76010233,{"description":2953,"labels":2954,"number":2956,"owner":2863,"repository":2880,"state":2922,"title":2957,"updated_at":2958,"url":2959,"score":2960},"### Description\n\nAdd a component, stats-gl, to measure the performance of the scene\n\n### Suggested solution\n\nSee https://github.com/pmndrs/drei#statsgl\n\n### Alternative\n\n_No response_\n\n### Additional context\n\n_No response_\n\n### Validations\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/cientos/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/cientos/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://cientos.tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/cientos/issues) that reports the same bug to avoid creating a duplicate.",[2955],{"name":2918,"color":2919},197,"Stats-gl","2023-09-21T12:58:24Z","https://github.com/Tresjs/cientos/issues/197",0.76850826,{"description":2962,"labels":2963,"number":2966,"owner":2863,"repository":2864,"state":2922,"title":2967,"updated_at":2968,"url":2969,"score":2970},"**Is your feature request related to a problem? Please describe.**\r\nSince a potential user is interested in using TresJS to load FBX models and to be honest, along with Gltf is one of the most used formats let's add support for it \r\n\r\n**Describe the solution you'd like**\r\nSame thing as `useGLTF`but for `fbx` models\r\n\r\n**Suggested solution**\r\n\r\n```\r\nimport { useFBX } from '@tresjs/cientos'\r\n\r\nconst { scene } = await useFBX('/models/AkuAku.fbx')\r\n```\r\n\r\nor \r\n\r\n```\r\n\u003Cscript setup lang=\"ts\">\r\nimport { OrbitControls, FBXModel } from '@tresjs/cientos'\r\n\u003C/script>\r\n\u003Ctemplate>\r\n \u003CSuspense>\r\n \u003CTresCanvas clear-color=\"#82DBC5\" shadows alpha>\r\n \u003CTresPerspectiveCamera :position=\"[11, 11, 11]\" />\r\n \u003COrbitControls />\r\n \u003CTresScene>\r\n \u003CFBXModel path=\"/models/AkuAku.fbx\" />\r\n \u003CTresDirectionalLight :position=\"[-4, 8, 4]\" :intensity=\"1.5\" cast-shadow />\r\n \u003C/TresScene>\r\n \u003C/TresCanvas>\r\n \u003C/Suspense>\r\n\u003C/template>\r\n```\r\n\r\nfor the composable import the loader from `three-stdlib`\r\n\r\n- [ ] Update docs",[2964,2965],{"name":2918,"color":2919},{"name":2857,"color":2858},67,"useFbx composable and component for cientos","2023-01-10T18:48:31Z","https://github.com/Tresjs/tres/issues/67",0.77704835,["Reactive",2972],{},["Set"],["ShallowReactive",2975],{"$fTRc1wZytZ_XrK4EfJfei_Sz-An4H4Yy6syhVxH_PVJc":-1,"$fRRii0H8lhAaae_-C3tVJwg0U1EbacMdG5izpIySqN1Q":-1},"/Tresjs/tres/110"]