\n \u003CVisuTrackBallControls />\n \u003C/TresPerspectiveCamera>\n \u003C/TresCanvas>\n`\n\n[VisuTrackBallControls.vue.txt](https://github.com/user-attachments/files/18799562/VisuTrackBallControls.vue.txt)\n\n### Alternative\n\n_No response_\n\n### Additional context\n\n_No response_\n\n### Validations\n\n- [x] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/cientos/blob/main/CODE_OF_CONDUCT.md)\n- [x] Read the [Contributing Guidelines](https://github.com/Tresjs/cientos/blob/main/CONTRIBUTING.md).\n- [x] Read the [docs](https://cientos.tresjs.org/guide).\n- [x] Check that there isn't [already an issue](https://github.com/tresjs/cientos/issues) that reports the same bug to avoid creating a duplicate.",[],595,"cientos","Add TrackballControls to Cientos","2025-02-14T13:18:40Z","https://github.com/Tresjs/cientos/issues/595",0.716996,{"description":2923,"labels":2924,"number":2937,"owner":2863,"repository":2864,"state":2938,"title":2939,"updated_at":2940,"url":2941,"score":2942},"### Describe the bug\n\n```\r\n \u003CTresMesh\r\n v-for=\"(player, key) in players\"\r\n :key=\"key\"\r\n :scale=\"1\"\r\n cast-shadow\r\n :position=\"[player.x, player.y, player.z]\"\r\n >\r\n \u003CTresBoxGeometry :args=\"[1, 1, 1]\" />\r\n \u003CTresMeshNormalMaterial />\r\n \u003C/TresMesh>\r\n```\r\n\r\nIf players increase size (new player) is not being added to the scene\r\n\r\n\n\n### Reproduction\n\nhttps://stackblitz.com/edit/node-7ddska?file=src%2Fviews%2FHomeView.vue\n\n### Steps to reproduce\n\nHit key \"R\", you will see the list on top increase but not the amount of boxes\n\n### System Info\n\n```shell\nSystem:\r\n OS: Linux 5.0 undefined\r\n CPU: (2) x64 Intel(R) Core(TM) i9-9880H CPU @ 2.30GHz\r\n Memory: 0 Bytes / 0 Bytes\r\n Shell: 1.0 - /bin/jsh\r\n Binaries:\r\n Node: 16.14.2 - /usr/local/bin/node\r\n Yarn: 1.22.19 - /usr/local/bin/yarn\r\n npm: 9.4.2 - /usr/local/bin/npm\r\n npmPackages:\r\n @tresjs/cientos: ^2.0.0 => 2.0.0 \r\n @tresjs/core: ^2.0.0 => 2.0.0 \r\n\r\n```\n```\n\n\n### Used Package Manager\n\nnpm\n\n### Code of Conduct\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.\n- [X] The provided reproduction is a [minimal reproducible example](https://stackoverflow.com/help/minimal-reproducible-example) of the bug.",[2925,2928,2931,2934],{"name":2926,"color":2927},"bug","d73a4a",{"name":2929,"color":2930},"good first issue","7057ff",{"name":2932,"color":2933},"help wanted","008672",{"name":2935,"color":2936},"community","DC9921",284,"closed","v-for of meshes doesn't add new instances to scene ","2023-06-09T11:39:28Z","https://github.com/Tresjs/tres/issues/284",0.69062144,{"description":2944,"labels":2945,"number":2948,"owner":2863,"repository":2917,"state":2938,"title":2949,"updated_at":2950,"url":2951,"score":2952},"### Description\n\nAs a developer using Tresjs I would like to create sprite animations by cycling through a sequence of frames from a sprite sheet image or JSON data, so I could add sprites images to my 3D spaces.\n\n### Suggested solution\n\nInspired by: https://github.com/pmndrs/drei#sprite-animator\n\n### Alternative\n\nFeel free to suggest other alternatives\n\n### Additional context\n\n_No response_\n\n### Validations\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/cientos/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/cientos/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://cientos.tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/cientos/issues) that reports the same bug to avoid creating a duplicate.",[2946,2947],{"name":2929,"color":2930},{"name":2896,"color":2897},247,"Sprite component","2024-06-07T14:02:38Z","https://github.com/Tresjs/cientos/issues/247",0.69213355,{"description":2954,"labels":2955,"number":2957,"owner":2863,"repository":2917,"state":2938,"title":2958,"updated_at":2959,"url":2960,"score":2961},"### Describe the bug\r\n\r\nWhen using `\u003CEnvironment />` and `\u003CContactShadows />` together, the fake plane for the shadows uses the clearColor instead. (Is not setting the `background` property) \r\n\r\n### Reproduction\r\n\r\nhttps://stackblitz.com/edit/tresjs-basic-7kj23l?file=src%2Fcomponents%2FTheExperience.vue,package.json,src%2FApp.vue\r\n\r\n### Steps to reproduce\r\n\r\n\r\n\r\n\r\n### System Info\r\n\r\n```shell\r\nSystem:\r\n OS: Linux 5.0 undefined\r\n CPU: (8) x64 Intel(R) Core(TM) i9-9880H CPU @ 2.30GHz\r\n Memory: 0 Bytes / 0 Bytes\r\n Shell: 1.0 - /bin/jsh\r\n Binaries:\r\n Node: 18.18.0 - /usr/local/bin/node\r\n Yarn: 1.22.19 - /usr/local/bin/yarn\r\n npm: 9.4.2 - /usr/local/bin/npm\r\n pnpm: 8.9.2 - /usr/local/bin/pnpm\r\n npmPackages:\r\n @tresjs/cientos: 3.5.1 => 3.5.1 \r\n @tresjs/core: 3.4.1 => 3.4.1 \r\n vite: ^4.3.8 => 4.4.9 `\r\n```\r\n\r\n\r\n### Used Package Manager\r\n\r\nnpm\r\n\r\n### Code of Conduct\r\n\r\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/cientos/blob/main/CODE_OF_CONDUCT.md)\r\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/cientos/blob/main/CONTRIBUTING.md).\r\n- [X] Read the [docs](https://cientos.tresjs.org/guide).\r\n- [X] Check that there isn't [already an issue](https://github.com/Tresjs/cientos/issues) that reports the same bug to avoid creating a duplicate.\r\n- [X] The provided reproduction is a [minimal reproducible example](https://stackoverflow.com/help/minimal-reproducible-example) of the bug.",[2956],{"name":2926,"color":2927},262,"[Contact Shadows] - fake plane not using renderer background from Environment","2023-11-28T07:22:25Z","https://github.com/Tresjs/cientos/issues/262",0.6930182,{"description":2963,"labels":2964,"number":2965,"owner":2863,"repository":2917,"state":2938,"title":2966,"updated_at":2967,"url":2968,"score":2969},"### Description\n\nAs a developer using cientos, I would like to have clear linting rules in all tresJs Ecosystem.\n\n### Suggested solution\n\nFollow the format on TresJs/Core\n\n### Alternative\n\n_No response_\n\n### Additional context\n\n_No response_\n\n### Validations\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/cientos/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/cientos/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://cientos.tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/cientos/issues) that reports the same bug to avoid creating a duplicate.",[],195,"Update lint rules","2023-09-05T15:19:17Z","https://github.com/Tresjs/cientos/issues/195",0.6937348,["Reactive",2971],{},["Set"],["ShallowReactive",2974],{"$fTRc1wZytZ_XrK4EfJfei_Sz-An4H4Yy6syhVxH_PVJc":-1,"$fnMk-zixcQSuURlWgLFB_hr1FsMY7f6qj-ZYjWhevAMY":-1},"/Tresjs/tres/527"]