\r\n \u003C/Suspense>\r\n```\r\nBut get `Failed to resolve component: primitive`",[],53,"lab","How to load and render STL models?","2024-07-17T17:42:39Z","https://github.com/Tresjs/lab/issues/53",0.7199556,{"description":3057,"labels":3058,"number":3062,"owner":3025,"repository":3026,"state":3027,"title":3063,"updated_at":3064,"url":3065,"score":3066},"### Description\n\nCurrently `useGLTF` only supports Draco compressed glTF models. It would be very nice to also support KTX2.0 textures, as in three.js we have both: `.setDRACOLoader` and `.setKTX2Loader`.\n\n### Suggested solution\n\nAdd `ktx2` and `transcoderPath` options in `useGLTF` and `GLTFModel`.\n\n### Alternative\n\n_No response_\n\n### Additional context\n\n_No response_\n\n### Validations\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/cientos/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/cientos/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://cientos.tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/cientos/issues) that reports the same bug to avoid creating a duplicate.",[3059],{"name":3060,"color":3061},"PR Welcome","2D76B0",357,"glTF KTX2.0 Texture support","2024-08-04T20:40:18Z","https://github.com/Tresjs/cientos/issues/357",0.7239346,{"description":3068,"labels":3069,"number":3072,"owner":3025,"repository":3042,"state":3027,"title":3073,"updated_at":3074,"url":3075,"score":3076},"### Description\r\n\r\nAs a developer using TresJS, I want to have a `\u003CPortal>` component that can contain a separate `Scene` and `context`.\r\n\r\n### Suggested solution\r\n\r\nProvide a `\u003CPortal>` component similar to R3F.\r\n\r\n### Requirements\r\n\r\n- [ ] Add override-able pointer to `TresContext` (Also add as prop to TresCanvas: see #581 ); use vanilla `THREE.Vector2`, accept `Vector2` and `UsePointerOptions` as TresCanvas prop\r\n- [ ] Make these fields on `TresContext` swappable and (in some case injectable by the user): scene, camera, cameras, controls, raycaster, eventManager, sizes\r\n\r\n### Validations\r\n\r\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\r\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\r\n- [X] Read the [docs](https://tresjs.org/guide).\r\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.",[3070,3071],{"name":3036,"color":3037},{"name":3039,"color":3040},789,"Portal","2025-02-06T09:59:01Z","https://github.com/Tresjs/tres/issues/789",0.726693,{"description":3078,"labels":3079,"number":3084,"owner":3025,"repository":3026,"state":3027,"title":3085,"updated_at":3086,"url":3087,"score":3088},"### Describe the bug\n\nI used Line2 to add a point to the props.points, but it doesn't seem to render. \r\nSpecifically, points larger than the original array were not rendered, but points smaller than the original array were re rendered\n\n### Reproduction\n\nhttps://stackblitz.com/edit/tresjs-basic-kftrax?file=src%2Fcomponents%2FTheExperience.vue\n\n### Steps to reproduce\n\n_No response_\n\n### System Info\n\n_No response_\n\n### Used Package Manager\n\nnpm\n\n### Code of Conduct\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/cientos/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/cientos/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://cientos.tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/Tresjs/cientos/issues) that reports the same bug to avoid creating a duplicate.\n- [X] The provided reproduction is a [minimal reproducible example](https://stackoverflow.com/help/minimal-reproducible-example) of the bug.",[3080,3081],{"name":3019,"color":3020},{"name":3082,"color":3083},"p2-nice-to-have","D4C5F9",493,"Line2,Modify props.points, but it does not take effect","2024-10-17T16:25:41Z","https://github.com/Tresjs/cientos/issues/493",0.72801596,{"description":3090,"labels":3091,"number":3101,"owner":3025,"repository":3042,"state":3027,"title":3102,"updated_at":3103,"url":3104,"score":3105},"### Description\n\nHow to use vue-cli\n\n### Suggested solution\n\nHow to use vue-cli\n\n### Alternative\n\n_No response_\n\n### Additional context\n\n_No response_\n\n### Validations\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.",[3092,3093,3096,3098],{"name":3019,"color":3020},{"name":3094,"color":3095},"help wanted","008672",{"name":3097,"color":3061},"PR welcome",{"name":3099,"color":3100},"p2-edge-case","ABCC40",754,"How to use vue-cli","2024-08-21T09:51:50Z","https://github.com/Tresjs/tres/issues/754",0.72952944,{"description":3107,"labels":3108,"number":3109,"owner":3025,"repository":3042,"state":3110,"title":3111,"updated_at":3112,"url":3113,"score":3114},"### Description\r\n\r\nBased on https://github.com/orgs/Tresjs/discussions/321\r\n\r\nAs a plugin author, I will like to have a reactive state with the following characteristics:\r\n\r\n- Performant, (use of `shallowRef` where needed)\r\n- read-only\r\n- Strictly Typed\r\n- Reduce side effects on watchers\r\n- Needs to work on cientos and the rest of ecosystem via `provide/inject` \r\n\r\n### Suggested solution\r\n\r\n| Name | Type | Requirement | Details |\r\n| ---------------------------------- | -------------------- | ----------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------- |\r\n| scene | readonly, shallowRef | essential | |\r\n| cameras | readonly, shallowRef | essential | userData.TRES_IS_ACTIVE_CAMERA = true\u003Cbr>const cameras = shallowRef([]) return { cameras: readonly(cameras)} |\r\n| camera | computed, readonly | essential | |\r\n| pushCamera(newCamera: Camera, setActive: boolean) | function | essential | cameras should be watched and removed from the cameras array if they got removed from the scene |\r\n| removeCamera(camera: Camera) | function | essential ||\r\n| setCamera(cameraId string) | function | essential ||\r\n| renderer | readonly, shallowRef | essential | setRenderer(renderer: Renderer)\u003Cbr>maybe only callable once? |\r\n| setRenderer(renderer: Renderer) | function | essential ||\r\n| sizes (height, width, aspectRatio) | readonly | handy | sizes: {\u003Cbr> height: Ref\u003Cnumber>\u003Cbr> width: Ref\u003Cnumber>\u003Cbr> aspectRatio: Computed\u003Cnumber>\u003Cbr>} |\r\n\r\n### Alternative\r\n\r\n_No response_\r\n\r\n### Additional context\r\n\r\n_No response_\r\n\r\n### Validations\r\n\r\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\r\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\r\n- [X] Read the [docs](https://tresjs.org/guide).\r\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.",[],331,"closed","New and better state context provider","2023-07-29T08:58:56Z","https://github.com/Tresjs/tres/issues/331",0.68328077,{"description":3116,"labels":3117,"number":217,"owner":3025,"repository":3051,"state":3110,"title":3118,"updated_at":3119,"url":3120,"score":3121}," Hello. I appreciate your work for this wonderful library.\r\n As I follow the steps detailed in [https://docs.tresjs.org/advanced/primitive.html](url) using BatchedMesh, it thow an exception as follows: \r\n\r\n My code example is as below:\r\n`\u003Cscript setup lang=\"ts\">\r\n const geometry2 = new THREE.ConeGeometry();\r\n const geometry3 = new THREE.BoxGeometry();\r\n const mtl3 = new THREE.MeshBasicMaterial({ color: 0xffff00 })\r\n const meshWithMtl2 = new THREE.BatchedMesh(20, 1000, 1000, mtl3)\r\n var geoId = meshWithMtl2.addGeometry(geometry2);\r\n meshWithMtl2.addInstance(geoId)\r\n var geoId2 = meshWithMtl2.addGeometry(geometry3);\r\n meshWithMtl2.addInstance(geoId2)\r\n\u003C/script>\r\n\r\n\u003Ctemplate>\r\n \u003Cprimitive :object=\" meshWithMtl2\" />\r\n\u003C/template>\r\n`\r\n What have I missed or mistaken? Hope to get your help.\r\n",[],"BatchedMesh dosn't work with the primitive component","2024-08-12T00:16:46Z","https://github.com/Tresjs/lab/issues/150",0.6846295,{"description":3123,"labels":3124,"number":3130,"owner":3025,"repository":3042,"state":3110,"title":3131,"updated_at":3132,"url":3133,"score":3134},"### Describe the bug\n\nThe @pointer-move function experiences noticeable lag when the [widthSegments | heightSegments] of PlaneGeometry exceeds 100.\n\n### Reproduction\n\nhttps://stackblitz.com/edit/tresjs-basic-bxhf8j?file=src%2Fcomponents%2FTheExperience.vue\n\n### Steps to reproduce\n\n```\r\n\u003CTresMesh @pointer-move=\"onPointerMove\">\r\n \u003CTresPlaneGeometry :args=\"[50, 50, 200, 200]\" />\r\n \u003CMeshBasicMaterial />\r\n\u003C/TresMesh>\r\n```\n\n### System Info\n\n_No response_\n\n### Used Package Manager\n\nyarn\n\n### Code of Conduct\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.\n- [X] The provided reproduction is a [minimal reproducible example](https://stackoverflow.com/help/minimal-reproducible-example) of the bug.",[3125,3126,3127],{"name":3019,"color":3020},{"name":3094,"color":3095},{"name":3128,"color":3129},"performance","3F1D85",436,"The @pointer-move function experiences noticeable lag","2024-05-09T06:40:07Z","https://github.com/Tresjs/tres/issues/436",0.70661,["Reactive",3136],{},["Set"],["ShallowReactive",3139],{"$fTRc1wZytZ_XrK4EfJfei_Sz-An4H4Yy6syhVxH_PVJc":-1,"$fTgg0pKCM2CkZROiOV2LqHZN51_c9asYuI26xtrZ6jIM":-1},"/Tresjs/tres/732"]