`, especially attributes.\r\n\r\n**Describe the solution you'd like**\r\nA way of replicate this\r\n\r\n```\r\nconst firefliesGeometry = new THREE.BufferGeometry()\r\nconst firefliesCount = 30\r\nconst positionArray = new Float32Array(firefliesCount * 3)\r\n\r\nfor(let i = 0; i \u003C firefliesCount; i++)\r\n{\r\n positionArray[i * 3 + 0] = Math.random() * 4\r\n positionArray[i * 3 + 1] = Math.random() * 4\r\n positionArray[i * 3 + 2] = Math.random() * 4\r\n}\r\n\r\nfirefliesGeometry.setAttribute('position', new THREE.BufferAttribute(positionArray, 3))\r\n\r\n// Material\r\nconst firefliesMaterial = new THREE.PointsMaterial({ size: 0.1, sizeAttenuation: true })\r\n\r\nconst fireflies = new THREE.Points(firefliesGeometry, firefliesMaterial)\r\nscene.add(fireflies)\r\n``` \r\n\r\n\r\n**Suggested solution**\r\nSimilar to R3F \r\n\r\n```\r\n \u003Cpoints ref={geom} position={[0, 10, 0]} rotation={[-Math.PI / 4, 0, Math.PI / 6]}>\r\n \u003CbufferGeometry>\r\n \u003CbufferAttribute attachObject={[\"attributes\", \"position\"]} count={coords.length / 3} array={coords} itemSize={3} />\r\n \u003CbufferAttribute attachObject={[\"attributes\", \"size\"]} count={sizes.length} array={sizes} itemSize={1} />\r\n \u003C/bufferGeometry>\r\n \u003CdotMaterial />\r\n \u003C/points>\r\n```\r\n\r\n**Additional context**\r\nAdd any other context or screenshots about the feature request here.\r\n",[2959],{"name":2960,"color":2961},"feature","c2e0c6",56,"BufferGeometry and BufferAttribute support","2022-12-22T10:31:58Z","https://github.com/Tresjs/tres/issues/56",0.8589981,{"description":2968,"labels":2969,"number":1519,"owner":2869,"repository":2880,"state":2930,"title":2971,"updated_at":2972,"url":2973,"score":2895},"\r\n\u003Cimg width=\"623\" alt=\"Screenshot 2023-03-01 at 08 05 55\" src=\"https://user-images.githubusercontent.com/4699008/222068182-92bd8c64-8551-4df5-a78b-8917a40f5867.png\">\r\n\r\n\r\n**Is your feature request related to a problem? Please describe.**\r\nA [contact shadow](https://threejs.org/examples/#webgl_shadow_contact) implementation, facing upwards (positive Y) by default. scale can be a positive number or a 2D array [x: number, y: number].\r\n\r\n```\u003CContactShadows opacity=\"1\" scale=\"10\" blur=\"1\" far=\"10\" resolution=\"256\" color=\"#000000\" />```\r\n\r\nSince this is a rather expensive effect you can limit the number of frames it renders when your objects are static. For instance, making it render only once:\r\n\r\n```\u003CContactShadows frames=\"1\" />```\r\n\r\n**Describe the solution you'd like**\r\nAbstraction in cientos\r\n\r\n**Suggested solution**\r\nCheck drei [implementation](https://github.com/pmndrs/drei/blob/master/src/core/ContactShadows.tsx)\r\n\r\n\r\n**Additional context**\r\nAdd any other context or screenshots about the feature request here.\r\n",[2970],{"name":2960,"color":2961},"Contact Shadows ","2023-05-17T13:56:58Z","https://github.com/Tresjs/cientos/issues/4",["Reactive",2975],{},["Set"],["ShallowReactive",2978],{"$fTRc1wZytZ_XrK4EfJfei_Sz-An4H4Yy6syhVxH_PVJc":-1,"$fBL97rP72HQprAOXoCzw8kV6aU1L4W6OaZFBTrm1BS1M":-1},"/Tresjs/tres/978"]