\r\n \u003CDemoComponent>\u003C/DemoComponent>\r\n \u003C/TresCanvas>\r\n\u003C/template>\r\n\r\n```\r\n\r\n... a single \"tick\" of `onLoop` looks like this:\r\n\r\n\u003Cimg width=\"238\" alt=\"Screenshot 2024-03-29 at 16 41 44\" src=\"https://github.com/Tresjs/tres/assets/20469369/63d33e65-de88-48dc-859d-709863672227\">\r\n\r\nWith this ordering, if `DemoComponent` renders the scene to an FBO, and is then rendered to the screen, it'll always be 1 frame behind `Demo`.\r\n\r\n\r\n\r\n### Suggested solution\r\n\r\nWe could follow R3F's lead here:\r\n\r\n* [Guarantee that rendering happens after `onLoop`](https://docs.pmnd.rs/react-three-fiber/api/hooks#useframe)\r\n* Implement these:\r\n** https://docs.pmnd.rs/react-three-fiber/api/hooks#taking-over-the-render-loop\r\n** https://docs.pmnd.rs/react-three-fiber/api/hooks#negative-indices\r\n\r\nFor example, R3F's `OrbitControls` uses a negative index:\r\n\r\nhttps://github.com/pmndrs/drei/blob/c147c2b1064bc4b457150f995bf714c2e43cf56f/src/core/OrbitControls.tsx#L58C1-L61C13\r\n\r\nIf I understand correctly, that means that the OrbitControls camera is updated before the rest of the scene, which is important in the case of FBOs like in the reflection material.\r\n\r\n### Alternative\r\n\r\nAs a simpler – though less flexible – solution, we could add a few callbacks:\r\n\r\n* `useRenderLoop().onBeforeRender()` – for FBOs\r\n* `useRenderLoop().onRender()` – for actually rendering to the screen\r\n\r\n### Additional context\r\n\r\n_No response_\r\n\r\n### Validations\r\n\r\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\r\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\r\n- [X] Read the [docs](https://tresjs.org/guide).\r\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.",[2950,2953,2956],{"name":2951,"color":2952},"bug","d73a4a",{"name":2954,"color":2955},"feature","c2e0c6",{"name":2957,"color":2958},"p2-to-be-discussed","97C1B1",607,"`useRenderLoop`: render after updates","2024-05-30T06:58:57Z","https://github.com/Tresjs/tres/issues/607",0.6880059,{"description":2965,"labels":2966,"number":2969,"owner":2868,"repository":2869,"state":2942,"title":2970,"updated_at":2971,"url":2972,"score":2973},"**Describe the bug**\r\nWhen using any of the loops from renderLoops composable, `delta = clock.getDelta()` is always 0, it can't be used for animation\r\n\r\n\r\n**Reproduction**\r\n[Reproduction Link\r\n](https://stackblitz.com/edit/tresjs-basic-animations?file=src%2Fcomponents%2FTheExperience.vue)\r\n\r\n**Steps**\r\nSteps to reproduce the behavior:\r\n1. Go to 'TheExperience.vue`\r\n2. Check the `onLoop`composable callback\r\n3. Console delta\r\n4. See value\r\n\r\n**Expected behavior**\r\nDelta should be the seconds passed since the time [.oldTime](https://threejs.org/docs/index.html#api/en/core/Clock.oldTime) was set and sets [.oldTime](https://threejs.org/docs/index.html#api/en/core/Clock.oldTime) to the current time.\r\nIf [.autoStart](https://threejs.org/docs/index.html#api/en/core/Clock.autoStart) is true and the clock is not running, also starts the clock\r\n\r\n**Screenshots**\r\nIf applicable, add screenshots to help explain your problem.\r\n\r\n**System Info**\r\nOutput of `npx envinfo --system --npmPackages '{vite,@tresjs/*, three, vue}' --binaries --browsers` \r\n\r\n```\r\n System:\r\n OS: Linux 5.0 undefined\r\n CPU: (8) x64 Intel(R) Core(TM) i9-9880H CPU @ 2.30GHz\r\n Memory: 0 Bytes / 0 Bytes\r\n Shell: 1.0 - /bin/jsh\r\n Binaries:\r\n Node: 16.14.2 - /usr/local/bin/node\r\n Yarn: 1.22.19 - /usr/local/bin/yarn\r\n npm: 7.17.0 - /usr/local/bin/npm\r\n npmPackages:\r\n @tresjs/cientos: ^1.0.0 => 1.0.0 \r\n @tresjs/core: ^1.1.0 => 1.1.0 \r\n vite: ^3.2.4 => 3.2.4 \r\n```\r\n",[2967,2968],{"name":2951,"color":2952},{"name":2879,"color":2880},81,"onLoop delta is always 0","2023-01-17T09:16:52Z","https://github.com/Tresjs/tres/issues/81",0.73070574,{"description":2975,"labels":2976,"number":2978,"owner":2868,"repository":2869,"state":2942,"title":2979,"updated_at":2980,"url":2981,"score":2982},"### Describe the bug\n\nThe official [Vue devtools](https://github.com/vuejs/devtools) is broken since v2. Most probably related to the edge case of the use of a custom renderer.\r\n\r\n\n\n### Reproduction\n\nhttps://stackblitz.com/edit/stackblitz-starters-sa3ruk?file=README.md\n\n### Steps to reproduce\n\nOpen in a new tab\r\nCheck dev tools\r\nCheck error in console\r\n\r\n```\r\nTypeError: Cannot read properties of undefined (reading 'ownerDocument')\r\n```\n\n### System Info\n\n_No response_\n\n### Used Package Manager\n\npnpm\n\n### Code of Conduct\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.\n- [X] The provided reproduction is a [minimal reproducible example](https://stackoverflow.com/help/minimal-reproducible-example) of the bug.",[2977],{"name":2951,"color":2952},317,"Vue-devtools broken since v2 custom renderer","2023-08-23T05:12:31Z","https://github.com/Tresjs/tres/issues/317",0.74662596,{"description":2984,"labels":2985,"number":2989,"owner":2868,"repository":2869,"state":2942,"title":2990,"updated_at":2991,"url":2992,"score":2993},"### Description\n\nDue to the way XR works while most of the code around XR functionality can sit within the @tres/xr repo, a section of code for handling an animation loop (needed specifically for XR) has to live within the main repo, similar to how is handled in R3F\r\nhttps://github.com/pmndrs/react-three-fiber/blob/b15801f161fc046a70d9a9f592b3ea8e3eac3d6e/packages/fiber/src/core/index.tsx#L255\n\n### Suggested solution\n\nI already have a proof of concept of this working with my own tweaked local copy of @tres/core incorporating this code with tres/vue specific code and just need a new feature branch to put it on and cleanup more\n\n### Alternative\n\n_No response_\n\n### Additional context\n\nRequires both @tres/core and @tres/xr modules working in unison\n\n### Validations\n\n- [X] I agree to follow this project's [Code of Conduct](https://github.com/Tresjs/tres/blob/main/CODE_OF_CONDUCT.md)\n- [X] Read the [Contributing Guidelines](https://github.com/Tresjs/tres/blob/main/CONTRIBUTING.md).\n- [X] Read the [docs](https://tresjs.org/guide).\n- [X] Check that there isn't [already an issue](https://github.com/tresjs/tres/issues) that reports the same bug to avoid creating a duplicate.",[2986,2987,2988],{"name":2954,"color":2955},{"name":2936,"color":2937},{"name":2905,"color":2906},668,"Add support for XR animation loop eventing into Core","2024-06-28T16:23:09Z","https://github.com/Tresjs/tres/issues/668",0.74971706,["Reactive",2995],{},["Set"],["ShallowReactive",2998],{"$fTRc1wZytZ_XrK4EfJfei_Sz-An4H4Yy6syhVxH_PVJc":-1,"$fw7zLyWtqUUXZfq8WEoV0xfxeXt859jqcYtVr-75VWHs":-1},"/Tresjs/tres/633"]